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| Glide64 Glide64 is a graphics plugin for N64 emulators such as Project64. It uses the 3dfx Glide3x API, and currently the best Glide plugin out! |
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#1 |
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Super Moderator
Join Date: Oct 2002
Location: Siberia, Russia
Posts: 1,867
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As you know, current versions of Glide64 have problems with widescreen monitors. The wrapper allows you to select one of predefined screen resolutions, and none of them corresponds to the native resolution of widescreen display. This project is a prototype, aimed to solve this problem. KoolSmoky rewrote the wrapper, so it probes your system for all supported screen resolution, and now you may select any fullscreen resolution, supported by your video card. I modified the plugin, so if a wide resolution is selected, plugin will render in that resolution, but keep original 4:3 screen aspect; image will be centered on the screen.
The prototype is based on Glide64 WonderPlus HQ code. If this solution will satisfy you, I’ll add it to ‘Napalm’. The package contains modified wrapper and plugin. They must be used together. This version of the wrapper will NOT work with other versions of the plugin and vice versa. Before first run you must select fullscreen resolution for the wrapper. It uses the same registry key, as other wrappers, but its value is very different. Thus, when you will switch back to regular version, you will have to select fullscreen resolution again. We need feedback from our users with widescreen monitors. Does it work for you? Do you like it? Which games are broken in compare with current Glide64 WonderPlus HQ version (http://www.emuxhaven.net/forums/showthread.php?t=6490)? |
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#2 |
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Board God
Join Date: Jan 2004
Posts: 1,741
My Mood:
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Interesting, but i can t test, i have a old good 4:3 CRT screen.
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#3 |
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Global Moderator
Join Date: May 2004
Location: in hell
Posts: 78
My Mood:
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Nice, will try it soon, have a 16:10 display.
I will check the texture pack compatibility, aswell, but I think it won't load my textures, like the old WonderPlus HQ. Did you support other resolutions in the Napalm release, that aren't supported in WonderPlus HQ? Like 8x?
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#4 |
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Super Moderator
Join Date: Oct 2002
Location: Siberia, Russia
Posts: 1,867
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Hires textures are loaded by GlideHQ module, which is the same for 'Napalm" and for 'WonderPlus HQ'. It supports 2X, 4X, 8X, 16X etc. This version has no changes in hires textures support.
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#5 |
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The Emu Guru
Join Date: Jun 2003
Location: Tuscaloosa, AL. USA
Age: 40
Posts: 2,776
My Mood:
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This is awesome Gonetz
. Working great on my Sceptre.
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#6 |
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Junior Member
Join Date: Apr 2004
Location: United Kingdom
Age: 25
Posts: 95
My Mood:
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Works as intended with my widescreen laptop. It's good to see that Glide64 is now getting better aspect ratio handling.
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#7 |
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Junior Member
Join Date: Jun 2008
Location: 『皇』
Posts: 7
My Mood:
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Awesome. Waitting napalm release for widescreen.
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#8 |
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Member
Join Date: Jul 2002
Posts: 495
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Ditto.
![]() I don't know why he went to all the trouble to outfit this really outdated version when he's going to need to do the new one anyway. Nevertheless, from everything I've heard its working just fine so I'm sure it'll be sooner than later.
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Intel Core 2 Duo E8400 @ 3.6 ghz. ea. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers (XBCD drivers) Last edited by Legend; 06-12-2008 at 09:01 PM. |
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