Emu X Haven  

Go Back   Emu X Haven > Hosted Sites > Glide64
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Glide64 Glide64 is a graphics plugin for N64 emulators such as Project64. It uses the 3dfx Glide3x API, and currently the best Glide plugin out!


Welcome to the Emu X Haven forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.
Reply
 
Thread Tools Display Modes
Old 09-26-2006, 07:11 PM   #233
avatar_58
Junior Member
 
avatar_58's Avatar
 
Join Date: Nov 2005
Posts: 15
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Quote:
Originally Posted by mudlord
For the framebuffer problem in Perfect Dark, I experience the exact same issue (but Gonetz does not. Maybe he is using a different card..). I honestly don't know the exact cause, as the present code should be fine, and I now don't have much time these days to work anymore on the wrapper .
Same settings? I was just wondering if it was something I was doing wrong, but I guess not. I use a Geforce 6800GT if it matters.
avatar_58 is offline   Reply With Quote
Old 09-26-2006, 08:56 PM   #234
Gonetz
Super Moderator
 
Gonetz's Avatar
 
Join Date: Oct 2002
Location: Siberia, Russia
Posts: 1,867
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Yes, I don't have framebuffer problem in Perfect Dark. May be your video card does not have enough memory. This effect requires a lot of texture frame buffers. I use Radeon9600 256mb, no problems.
Gonetz is offline   Reply With Quote
Old 09-26-2006, 11:29 PM   #235
avatar_58
Junior Member
 
avatar_58's Avatar
 
Join Date: Nov 2005
Posts: 15
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Well as I just said I have a 6800GT so I doubt thats the issue here, considering your 9600 works. The x800 is the ATI equivalent of my card after all.

Oddly enough, if I hold down enter to close off the dozens of error messages that continue to popup the effect will continue until the enemy stops. The only real solution is simply not to use the IR scanner.
avatar_58 is offline   Reply With Quote
Old 09-27-2006, 09:06 PM   #236
mudlord
Member
 
Join Date: Jun 2006
Posts: 466
My Mood:
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Well, I worked out the cause to the problems in PD cloaking.

Reason? Framebuffer textures being too big for the video card's RAM. Thus, causing problems with 2 or more ingame characters cloaking at the same time, and causing the "incomplete_attachment" problem (due to the creation of too many framebuffer textures, that hog video card framebuffer memory).

Solution? Add a texture caching system, like a FIFO buffer or how glN64 manages hardware framebuffers. Dunno how feasible it will be. Or for a better and much more practical solution, get a video card with more RAM.

Attached is a screenshot of PD cloaking working for me (if two or more characters cloak, thats when problems occur.)

Also attached is the wrapper with the collection of source changes I made BEFORE I tried to implement depth buffer rendering for RE2.
Fixed things to the source are:
* Correction to 1600x1024 resolution
* Removed 2048x2048 from being selected
* Fixed framebuffers in windowed mode (borders work 100% fine in Mupen and 1964)
* Removed Adler32 algorithm (not needed. Seemed to be used to check framebuffer texture integrity, not really needed as OpenGL has its own checks for this)

edit:
Avatar_58: Does the problem occur in the "Deep Sea - Nullify Threat" level? In the 1st part, there is a lot of DataDyne soldiers cloaking...maybe thats the problem? Does the IR scanner work anywhere else for you?
sr_pener: I can reproduce those texturing errors too..I know its not related to my framebuffer fix, but I'll try to get some spare time to dig up a possible cause.
Attached Images
 
Attached Files
File Type: zip wrapper6.zip (91.9 KB, 301 views)
__________________
Intel C2Q Q8400 @ 2.66Ghz
4GB DDR2 RAM
ATI Radeon 5770 1GB
500GB WD HD (primary/apps/coding)
1TB Seagate HD (multimedia)

My site with all sorts of code

Last edited by mudlord; 09-27-2006 at 09:23 PM.
mudlord is offline   Reply With Quote
Old 09-28-2006, 12:33 AM   #237
avatar_58
Junior Member
 
avatar_58's Avatar
 
Join Date: Nov 2005
Posts: 15
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Mudlord - Yeah the Deapsea is one of the few places you are given the IR scanner and cloaking enemies. If I simply don't use the scanner it works fine. The IR scanner effect works just fine so long as people aren't cloaking in view. Also - my card has 256mb for ram, does the effect actually use that much?
avatar_58 is offline   Reply With Quote
Old 09-28-2006, 03:27 AM   #238
Gonetz
Super Moderator
 
Gonetz's Avatar
 
Join Date: Oct 2002
Location: Siberia, Russia
Posts: 1,867
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Quote:
Originally Posted by avatar_58
Also - my card has 256mb for ram, does the effect actually use that much?
Depends on resolution you use. Try 1024x768 or lower
Gonetz is offline   Reply With Quote
Old 10-01-2006, 12:55 AM   #239
avatar_58
Junior Member
 
avatar_58's Avatar
 
Join Date: Nov 2005
Posts: 15
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

Is there a way to get the skies working in Goldeneye/Perfect Dark with Glide64?
avatar_58 is offline   Reply With Quote
Old 10-01-2006, 01:27 AM   #240
Poobah
Junior Member
 
Join Date: Aug 2006
Posts: 36
Default Re: Hacktarux wrapper with hardware frame buffer emulation. Files and feedback

I would also like to see this feature. Rice's video plug-in displays one frame of it, (and also stretches it as you look around), but I've never seen it emulated correctly. It's supposed to be an animating sky that doesn't stretch like it does in Rice video.
__________________
OS: Windows XP CPU: Intel P4 3.0 Ghz Graphics Card: nVidia GeForce 6600GT AGP Memory: 512MB DDR400 Sound Card: Integrated AC97/Realtek/SiS 7012 Other: Quad Speakers, Xbox Controller with XBCD drivers, 17" ViewSonic G790 monitor
Poobah is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -7. The time now is 03:08 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.