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View Full Version : Five year site update!


KingMike
04-17-2006, 12:01 AM
I just got done making a major update to my site.
I know some sections still need to be updated to coordinate with the new look, but I redid all the completed project pages.
Updates of note:
Deep Dungeon, for the Famicom Disk System, is a new patch. It's completed. You will need to use an enclosed DOS program to expand the files within the disk image first. I still have some bugs to work out that prevent the expanded file from working in an emu. But after you expand the Japanese game AND then apply the translation patch to the resultant file, then it works.
I also did a small update to Shell Monsters Story that should've been done years ago. I fixed the infinite text loop that happens immediately after the game saving process finishes.

g8z et al
05-20-2006, 10:25 AM
KingMike updates yet again!

Magna Braban:
"it seems that the game enforces a minimum length of 2, though if you have a run of only 2 bytes, why bother using it if takes 2 bytes to call?"

With this algorithm, you're right -- it is a waste of speed. If instead it used a bitmask, then you waste 1 bit to write 2 raw values vs. 1 RLE (ex. KOF '96 GB).

Special case follows.

Game reads in an 'escape byte', aka control code.

If your output is in fact the 'escaped byte' itself (an 'escape miss'), you waste 1 byte to write out 1 literal value ($34, $01 --> $34). RLE cannot be applied to this special code either, due to the code protocol.