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KingMike
08-12-2004, 10:10 AM
PLN of Silver Translations has translated the script to this crazy little first-person SNES RPG game. A very big thanks. :)

Been discussing/whining ;) about this on Nightcrawler's Board, and thanks to Nightcrawler and byuu for ASM guidance, and also byuu for xkas, his excellent 65816 assembler/inserter.
The translation shouldn't be too hard to insert once this (hopefully minor) bug gets fixed...
http://kingmike.emuxhaven.net/Misc/dmvwf3.png

As you can see, the VWF lettering code is done. But the game doesn't write to the proper place on the screen after a line break. Currently investigating this.

(test text should be
"Welcome to the dream
world", and without that break in the window border :P )

On a slightly related note, I don't plan to VWF Magna Braban, unless somebody else is interested in doing a (likely) 8x16 tilemap to VWF hack.
If somebody wants to (8x16 tilemap->VWF likely), it'd be nice touch-up, but I'm okay with the 8x16.
Getting close to one block of text having a finallized insertion...

ChrisRPG
08-12-2004, 11:46 AM
Wow King mike that looks interesting that screen. If you want a vwf for Magna Braban ledt me know. Ill take a look. I probably could have it whipped up at least in time for your final release. ;)

On the screenshot and line break thing... Have you disabled the games tile map routines and made your own? I have done that before, then line breaking is easier to do in your own code. Just add a compare for line break and make it place the tile map on the next line. If you are not disabling the games tile map routines, find where the game checks for line break value, around there somewhere is where you can adjust where it places the tile map. Sometimes it is doing adc #$0040 or adc #$40. I have found routines searching for that. ;) If you want any help let me know.

KingMike
08-16-2004, 01:55 PM
Well, I've located the address that seem to reference the tilemap (which is in VRAM). I'll see if I can play with the addresses to hopefully get something working. I'm guessing that playing with the VRAM address of the tiles themselves doesn't do much, seeing as how even in Japanese the tiles themselves were pasted as they came (in other words, no noticable line breaks and such).

KingMike
10-10-2004, 12:50 PM
Very near success pic.