KingMike
08-12-2004, 10:10 AM
PLN of Silver Translations has translated the script to this crazy little first-person SNES RPG game. A very big thanks. :)
Been discussing/whining ;) about this on Nightcrawler's Board, and thanks to Nightcrawler and byuu for ASM guidance, and also byuu for xkas, his excellent 65816 assembler/inserter.
The translation shouldn't be too hard to insert once this (hopefully minor) bug gets fixed...
http://kingmike.emuxhaven.net/Misc/dmvwf3.png
As you can see, the VWF lettering code is done. But the game doesn't write to the proper place on the screen after a line break. Currently investigating this.
(test text should be
"Welcome to the dream
world", and without that break in the window border :P )
On a slightly related note, I don't plan to VWF Magna Braban, unless somebody else is interested in doing a (likely) 8x16 tilemap to VWF hack.
If somebody wants to (8x16 tilemap->VWF likely), it'd be nice touch-up, but I'm okay with the 8x16.
Getting close to one block of text having a finallized insertion...
Been discussing/whining ;) about this on Nightcrawler's Board, and thanks to Nightcrawler and byuu for ASM guidance, and also byuu for xkas, his excellent 65816 assembler/inserter.
The translation shouldn't be too hard to insert once this (hopefully minor) bug gets fixed...
http://kingmike.emuxhaven.net/Misc/dmvwf3.png
As you can see, the VWF lettering code is done. But the game doesn't write to the proper place on the screen after a line break. Currently investigating this.
(test text should be
"Welcome to the dream
world", and without that break in the window border :P )
On a slightly related note, I don't plan to VWF Magna Braban, unless somebody else is interested in doing a (likely) 8x16 tilemap to VWF hack.
If somebody wants to (8x16 tilemap->VWF likely), it'd be nice touch-up, but I'm okay with the 8x16.
Getting close to one block of text having a finallized insertion...