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View Full Version : Kaijyu Monogatari Beta Patch


KingMike
07-01-2004, 12:47 PM
I believed I've finished at least getting a beta patch put together. Far from perfect, some occassional gfx glitches (which is why a beta, mostly good, just a few tiny spots left that shouldn't hold up release).
Right now writing up the webpage and documents.
I'll post it sometime tonight.

KaOSoFt
07-01-2004, 06:51 PM
We'll be waiting for it. What have been the exact problems that you have had with the save menu?

Thanks.

KingMike
07-01-2004, 11:02 PM
Well, I uploaded the patch, with 31 minutes to spare. :lol:

Note that it will be crucial that you read the documents I've included with the patch. Since this translation uses expanded ROM to make it all fit, you will need to either expand the ROM using a hex editor (I've included a doc on that, which is basically the doc from my Eigo Asobi patch with the offsets updated) or if you're using Windows, a program written by DvD (http://www.otaku-universe.net/~shiroi/translation/dvd.htm) is included that will expand the ROM. Then you just apply the patch on top of the ROM that is generated by that program.
Note that of course, you will need the properly dumped, non-mapper-hacked ROM (Kaijyu Monogatari (J).nes).

As for the problem with the save menu, I know to have the game wait for VBlank (the period between frames), and to also reset the scroll register (since the screen automatically seems to move when writing tiles to the screen, so we immediately reset the scroll position so that the "jerking" isn't apparent. I also use VBlanks to set a period of time after succesfully getting a button pushed reading where button presses are read and thrown out (to avoid for instance, moving the cursor so fast you can't see it). Maybe I missed something, but the screen seems to pause "mid-jerk" after some options are set, and also after copying/deleting a file, I had the game go back to reload the entire screen from the beginning (which loads properly on the first attempt), yet I still some tiles missing on the screen.
I just disabled this extra menu for the posted patch.

KaOSoFt
07-02-2004, 11:08 AM
This might seem exhausting but maybe you should rewrite the whole code or try disabling some things of the code, some scrolls and VBlanks, things like that and see what happens.