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KingMike
06-01-2004, 09:11 PM
Alright, here goes:

Shell Monsters Story/Kaijyu Monogatari (FC) - Gotta work at finishing the game. There seems to be a rare bug in the game. When exiting a town, etc. very rarely the party will be warped to the battle to enter Fat Badger's castle (I think the first, last, and really only dungeon). Also I went and expanded the text window to fill the screen, 89 character max (29+30+30 characters on each line). Shouldn't create any bugs I don't think. DvD (http://www.otaku-universe.net/~shiroi/translation/dvd.htm) has written an expansion program for this (and a few other games), which I believe he's hoping to turn into a general-use NES (or theoretically, any system) ROM expander. :)

SD Gundam Gaiden 1 (SFC) - ugh, looks like I'm going to need to expand the text window on this one (max. 20 characters per line story/battle dialouge, but seeing as how I'll need 14+ character enemy names, and I already have 16 character item names, 20's just not going to cut it. I'm thinking maybe 26 or more per line?)
Hopfully, I can find some way to utilize the (" and o) lines to allow longer text to be printed?
I worked my field menu expansion (or more appropiately expansion-via-optimized-coding) routine to also work on the battle screen menus. Though the new/load game menu is all by itself in a bank, so I don't know if I'm going to expand it or not. Probably inevitably going to have to.
The rest of the hacking's pretty easy on this one. Eien Ni Hen took care of the battle dialouge for me, now there's only, oh 98KB of kana-text (in 5,30, and 63KB SJS files) left (plus finishing the enemy names, which is about 7KB SJS, but looks like a lot of repeats). (Anybody want to battle the script?)
I'm also getting a script inserter all worked out. Actually the script inserter part's done. It's just changing the pointers that's the problem.

Famicom Board Game (FC) - got a finished script translation thanks to Eien Ni Hen, now I gotta work the 6502 ASM magic to get it working all nice like.

Popeye no Eigo Asobi (FC) - DvD sent me some stuff to fix a few things in the patch, and it has also be suggested I hack in a hiragana font when appropiate.

UPDATE: Fixed, just modified the text-to-tilemap routine to load a whole line of spaces if the first character's a space.