KingMike
03-25-2004, 10:19 PM
I remodeled my website a bit.
So far only the Banana Prince project page has been redone.
I also released a few misc. tools. All DOS stuff, I think the source C++ code has been included for if you want to improve it.
Firenoid - some DOS pseudo-game trying to combine Arkanoid and a shooter. I wrote it a couple years ago for a C++ class. However, they didn't really explain how to speed synch or anything, so it's probably a useless download unless you still got a Pentium 1 in the neighborhood of 133mhz lying around (and glitchy if you can play it). I tried to fix it up, but apparently only the program used to originally compile it understands the graphics code.
BPFormat - Compresses and inserts ASCII text into Banana Prince for the NES (which uses MTE text). Source code included if you want to modify it to support other games. (use <*> for end of message) In Banana Prince's case, just remember every 0x20th string needs a pointer.
Dungeon Kid compression pack - An NES game that lets you create your own first person RPG. Going to be tough to do translation hacking (window rearranging, and you'd probably need to expand the limits for item/magic/enemy names). Too much for me right now, so here's a program that'll undo the simple compression scheme and reinsert the edited graphics/data blocks. I was kinda lazy when I wrote this, so I hardcoded some file names and also required file offsets to be in decimal. See the source/docs.
DTE-Opt - written to generate Magna Braban's DTE table. Checks an ASCII script file for adjacent letter patterns (only compares letters, and ignores stuff in <> symbols), then the program will list the top however many combinations you specify.
EFCreate - possibly useless program that just creates a new file with a user specified number of 00s.
Thinking about plugging back in my Win98 comp. to extract this fixed-length text dumper I worked on a bit. I think I added support to skip a certain amount of bytes after each entry. Any demand for that if I can rescue it? I remember I just did it one day when I wanted to screw around with Lufia 2's item list for some reason or another.
KingMike's Translations (http://kingmike.emuxhaven.net)
So far only the Banana Prince project page has been redone.
I also released a few misc. tools. All DOS stuff, I think the source C++ code has been included for if you want to improve it.
Firenoid - some DOS pseudo-game trying to combine Arkanoid and a shooter. I wrote it a couple years ago for a C++ class. However, they didn't really explain how to speed synch or anything, so it's probably a useless download unless you still got a Pentium 1 in the neighborhood of 133mhz lying around (and glitchy if you can play it). I tried to fix it up, but apparently only the program used to originally compile it understands the graphics code.
BPFormat - Compresses and inserts ASCII text into Banana Prince for the NES (which uses MTE text). Source code included if you want to modify it to support other games. (use <*> for end of message) In Banana Prince's case, just remember every 0x20th string needs a pointer.
Dungeon Kid compression pack - An NES game that lets you create your own first person RPG. Going to be tough to do translation hacking (window rearranging, and you'd probably need to expand the limits for item/magic/enemy names). Too much for me right now, so here's a program that'll undo the simple compression scheme and reinsert the edited graphics/data blocks. I was kinda lazy when I wrote this, so I hardcoded some file names and also required file offsets to be in decimal. See the source/docs.
DTE-Opt - written to generate Magna Braban's DTE table. Checks an ASCII script file for adjacent letter patterns (only compares letters, and ignores stuff in <> symbols), then the program will list the top however many combinations you specify.
EFCreate - possibly useless program that just creates a new file with a user specified number of 00s.
Thinking about plugging back in my Win98 comp. to extract this fixed-length text dumper I worked on a bit. I think I added support to skip a certain amount of bytes after each entry. Any demand for that if I can rescue it? I remember I just did it one day when I wanted to screw around with Lufia 2's item list for some reason or another.
KingMike's Translations (http://kingmike.emuxhaven.net)