View Full Version : Coming soon?
KingMike
11-01-2003, 03:27 PM
I've begun re-inserting the script into the game. I think I've nailed the text window expansion ASM (or at least, only a few minor bugs left that can wait until the text is re-inserted). Here's hoping I can get it out this month!
ChrisRPG
11-01-2003, 03:37 PM
asm bugs? I wishthey made asm raid. :lol: Thats great news, good luck.
KingMike
11-03-2003, 01:26 PM
Well, I've just finished re-inserting 1 of the 3 dialouge banks. But, the text seems to be stored in a rather random order, and the pointers themselves seem to be out-of-order, so I haven't tested much.
[EDIT: Oh yeah, and something I should point out. Due to the way I'm handling this translation (specificaly, I'm using ROM expanded from the beginning of the file. I know that's strange, but isn't NES ROM expansion, normally considered an impossibility, though I think the only reason it's possible in this case is because of the mapper that this game uses, combined with the fact that the game always uses mirrored ROM bank $s instead of the actual ROM bank $s when bank-switching) I'll probably need to create a custom patcher. Since I only know some DOS C++ stuff, that's probably what it'll be, but I'll post the source when it comes time, and hopefully any non-DOS-computer people who are interested would be willing to use the source for non-DOS patches.). That is, unless there's a utility out there that won't make a needlessly large and probably illegal patch (containing any copyrighted code from the ROM, remember, this is data appended to the beginning of the ROM).]
KingMike
12-09-2003, 11:50 AM
I'm trying to get an auto word-wrap routine (like in the NES DW games) done, now that I've figured out how to clear out the entire text window with each screenful of text (not the prettiest, and it slows the game down a bit (even with fast text speed selected. Does anybody actually use the slower text speeds? I could probably make a hack that'll switch to fast for the window-clearing portion of the text, then change it back when finished)).
Hopefully, that'll solve the minor formatting issues I have with the text such as battle/shop stuff. Then, I'll need to playtest (can't wait to finally get to that), re-insert a translated title, and get it out.
KingMike
12-21-2003, 10:09 PM
Alright, I got the text to word-wrap the text when a control byte is used (didn't seem to be a good idea to let the game auto-wrap the text itself). Now, I'm going to go after the enemy names, which I think I'll need to get as I play through.
kudin
12-22-2003, 02:58 AM
B) Good job KING MIKE!!!!! :action-smiley33: Have you release the game yet or not?? :)
KingMike
12-22-2003, 11:55 PM
Nope. It's still going to be a little while. But mostly it's just fixing minor display text bugs (and an occassional bad text pointer (game starts printing wrong/crashing text)), rather than major bugs that constantly crash the game.
kudin
12-24-2003, 12:09 AM
B) It might be take a while before you release it, right?? How about the end of this year because right now its a Christmas Day.. :)
darktyson
12-28-2003, 07:06 AM
ye these things ar always during long
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