playguy
07-11-2002, 11:27 AM
<font color='#000000'>PLAYGUY 1.02b - RELEASE COMING SOON
PlayGuy 1.02b is just about ready to be released. Any last minute (simple) feature requests I am forgetting? I think I will save implementing GameLink (TCP/IP & dual local) and Cheats for the next release.
See below...
INTERNATIONALIZATION
Also when PlayGuy 1.02b is released, I will have MBCS and UNICODE builds available in addition to the ANSI build (upon email request - don't want to confuse people with too many downloads) for translators who wish to translate PlayGuy (and documentation) to other languages. I will also post these translations on the PlayGuy website upon request.
I don't have much experience in MBCS or UNICODE so there may unforseen issues. I'm also not familiar with the "preferred method", MBCS or UNICODE, for using alternate character sets. Language dependent? OS dependent? Can anyone enlighten me here? Thanks http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif All three builds appear to function without issue on US English based XP.
Regards,
JC
PlayGuy 1.02b Features Added (Presently)
----------------------------------------
- Added support for Vertical Synchronization in windowed
mode. Note that Fullscreen page flipping behaves this
way already. (possibly video card dependent?) Note this
will use a LOT of cpu time - working on this, maybe future
releases?
- Added support for Video Mode Enumeration and Multiple
Fullscreen modes.
- Added support for immediate switching of Fullscreen modes when already in Fullscreen.
- Added support for a stretched Fullscreen mode and
a maintain aspect Fullscreen mode.
- Added support for setting a default window size.
- Added a Video Configuration Dialog.
- Added support for Opening save states when the original
ROM cannot be found - presents an open dialog to find
the correct ROM. (e.g. in different directories, named
different than when save state was created)
- All strings are now in string resources
- Three builds now: ANSI, MBCS, and UNICODE.
- Added support for ZIP archives.
- Added support for RAR archives.
PlayGuy 1.02b Bugs Fixed
------------------------
- Fixed CPU utilization error when no ROM loaded.
- Fixed Platform Video Shutdown code.
- Fixed Video Scanline Code OBJ-to-BG priority bug. Sprites
should now be correctly shown above and only above
background color zero when background has priority over
sprite. Sprites should now be displayed over other
sprites correctly.
- Fixed an Open State bug related to stored pointers for
sound channel 3. Pointers now recalculated.
- Fixed an Open State bug where a ROM cannot be found
matching to the Save State because the files have been
placed in a new directory.
- Fixed a "Backup Window" bug so when switching between
different fullscreen modes, the old windowed mode is
still remembered.
- Fixed a bug in DirectDraw to restore lost surfaces. This
usually occurs when using Alt+Tab to switch between
programs when in Full Screen Mode.
-JC</font>
PlayGuy 1.02b is just about ready to be released. Any last minute (simple) feature requests I am forgetting? I think I will save implementing GameLink (TCP/IP & dual local) and Cheats for the next release.
See below...
INTERNATIONALIZATION
Also when PlayGuy 1.02b is released, I will have MBCS and UNICODE builds available in addition to the ANSI build (upon email request - don't want to confuse people with too many downloads) for translators who wish to translate PlayGuy (and documentation) to other languages. I will also post these translations on the PlayGuy website upon request.
I don't have much experience in MBCS or UNICODE so there may unforseen issues. I'm also not familiar with the "preferred method", MBCS or UNICODE, for using alternate character sets. Language dependent? OS dependent? Can anyone enlighten me here? Thanks http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif All three builds appear to function without issue on US English based XP.
Regards,
JC
PlayGuy 1.02b Features Added (Presently)
----------------------------------------
- Added support for Vertical Synchronization in windowed
mode. Note that Fullscreen page flipping behaves this
way already. (possibly video card dependent?) Note this
will use a LOT of cpu time - working on this, maybe future
releases?
- Added support for Video Mode Enumeration and Multiple
Fullscreen modes.
- Added support for immediate switching of Fullscreen modes when already in Fullscreen.
- Added support for a stretched Fullscreen mode and
a maintain aspect Fullscreen mode.
- Added support for setting a default window size.
- Added a Video Configuration Dialog.
- Added support for Opening save states when the original
ROM cannot be found - presents an open dialog to find
the correct ROM. (e.g. in different directories, named
different than when save state was created)
- All strings are now in string resources
- Three builds now: ANSI, MBCS, and UNICODE.
- Added support for ZIP archives.
- Added support for RAR archives.
PlayGuy 1.02b Bugs Fixed
------------------------
- Fixed CPU utilization error when no ROM loaded.
- Fixed Platform Video Shutdown code.
- Fixed Video Scanline Code OBJ-to-BG priority bug. Sprites
should now be correctly shown above and only above
background color zero when background has priority over
sprite. Sprites should now be displayed over other
sprites correctly.
- Fixed an Open State bug related to stored pointers for
sound channel 3. Pointers now recalculated.
- Fixed an Open State bug where a ROM cannot be found
matching to the Save State because the files have been
placed in a new directory.
- Fixed a "Backup Window" bug so when switching between
different fullscreen modes, the old windowed mode is
still remembered.
- Fixed a bug in DirectDraw to restore lost surfaces. This
usually occurs when using Alt+Tab to switch between
programs when in Full Screen Mode.
-JC</font>