View Full Version : Slayers RPG
ChrisRPG
06-19-2002, 01:54 AM
I have found the fonts. Which is good and bad. They are very messed up. I think they are variable height. Some games have variable width, but Ive never dealt with a variable height font before. Needless to say, You can only make out bits and peices of the font in a graphics editor. My plans first for this game are to dump the scripts. I already have a full table file for it. I have to some tracing of the games programming to see if the text is compressed first, then we will move on from there. i have been very busy with all the projects, but It will finally get moving once we get the releases of dq12 out. Then Ill have more time... *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif
brightman
06-19-2002, 08:19 AM
Wow, and the fonts look like it has a lot of kanji. Might be a little hard to hack...
ChrisRPG
06-19-2002, 11:17 AM
but I wont give up the project. It will just take a while before any major step toward a release. The font will be something different asm-wise that I can learn.
ChrisRPG
06-19-2002, 12:40 PM
I looked at some savestates, and the fonts are clear. 1 font in 8x16 size(must be for battle) and the complete dialogue font is not placed in memory. The letters are called directly from rom and stored just as the dialogue box appears in game. This should be rather easy to change then to my fonts. So it may not be as difficult as I previously thought. *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cwm12.gif *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/biggrin.gif *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif
ChrisRPG
06-20-2002, 02:21 PM
Dealing with fonts, I managed to make the game put in my own font, where it stored its own in memory. And This is good because the rom has compressed fonts, which I can overwrite. The font that is not used for dialogue is the one that I speak of. Not sure yet if the dialogue is compressed though. (yet anyways) http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif
brightman
06-20-2002, 02:35 PM
Good news! It doesn't look too hard anymore (unless the dialogue's compressed! ) *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
Last edited by brightman at June 20 2002,15:35
ChrisRPG
06-21-2002, 01:05 PM
Oh well I have to deal with compression anyways sooner or later. So If its compressed thatll just be the kick in the butt to get me to learn compression better. The problem with compression, is there is no set way to compress data. There are so many different variations of compression, and each games programmer can have any custom compression routines based on those variations, thus all the time involved to crack the routine.
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