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RPGTess
05-22-2002, 11:34 PM
Just to let everyone (especially Strago http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif , I have finally figured out how to use pointers.  Now the Stage 2 release will have bigger and better dialogue
Here's proof of course.  Hilda no longer says "Will he survive?"

BTW Thank you Chris for your email.  I didn't know that you do not subtract anything from the hex values ALA Nes.

RPGTess
05-22-2002, 11:38 PM
I do have one question.  I wanted to use some of the extra text in the rom (you know, lines of FF) but even after remapping the pointers, the lines I wrote would not appear at all. It just zoomed bye fast even with the E8 command (that makes the button appear).   How do you tell the rom where it should stop?  Here is what I did. (= is E8 and + is FF)
               []
               V remapped value starts here
+++++++++This_is_to_test_pointers=+++++
+++++++++++++++++++++++++++++++++

Any thoughts?

Strag0
05-22-2002, 11:47 PM
You should use E8 and then FF. E8 Being the button press control Code, and FF being the "End" Value. they work perfectly, you can add more than one window if needed, if you sting the lines with E8's.

"text"E8
"text"E8
"text"E8FF

http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif that easy.



Last edited by Strag0 at May 22 2002,21:48

ChrisRPG
05-23-2002, 01:29 AM
Thats great RPGTess. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif This is great because we have lots of projects that need work! hehe http://www.emuxhaven.net/iB_html/non-cgi/emoticons/biggrin.gif

Reina
05-23-2002, 04:32 AM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ChrisRPG @ May 23 2002,02:29)</td></tr><tr><td id="QUOTE">we have lots of projects that need work![/b][/quote]
Like Zoids http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif

RPGTess
05-23-2002, 08:53 AM
I did that Stargo but nothing happened. &nbsp;Is there something you have to do in order to use the free space in the rom? &nbsp;All I did was remap the pointer to the position were the text starts. &nbsp; But nothing has happpened.

Strag0
05-24-2002, 10:51 AM
The Text must be in the same bank.

so say your original text position is at
0x3D2193, and your pointer table is at 0x3D2374. Then you must insert your text somewhere in the 0x3DXXXX bank.

RPGTess
05-25-2002, 12:47 AM
Oh okay. &nbsp;Thanks. &nbsp;I will give it a whirl.

ChrisRPG
06-19-2002, 01:46 AM
I finally managed to find the area where the code is stored for the in battle menu that says TTCK and ITIM, instead of attack and item. Now I have to find a way to redirect it to not display the 1st letter 2 times. Only once. Which is easy once I find the exact code in that area that prints the letter a second time, I can just make the game jump past that little code segment. So it will only print the letter to the screen 1 time. Its not big, but its something. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif

RPGTess
06-21-2002, 10:46 PM
I sure hope so. &nbsp;I am still waiting for some progress to be made. &nbsp;But I understand you are busy with DQ12. &nbsp;I had jury duty this last week so I was very busy as well. &nbsp; Oh well. &nbsp;Back to Arc III...