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ChrisRPG
06-26-2002, 10:57 AM
Well today I got the rest of the files for the 2 versions of dq12 from arch demon. Whee! *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cwm12.gif And I must say that Arch Demon did a wonderful job! The names of things in the dw style game are all nes style, and will be very nostalgic for the people that want that. And the dq style names are not the easiest to do. A lot of words are in there that are not in the english language, so words that sound better have to be replaced. Like red slime is Suraimu Besu. Anyway arch did a great job of coming up with translations that fit well. I have added now the other names for the prince and princess that join in dq2. So it is not just Rolando and maria, it can be 4 possible names for each.

Also I have finished making the 2 seperate patches now. All left to do really is adjust the text speed of the intro for dq2, and the startup screen. And of course all the English writing errors like spelling, puncuation, and grammar. But that is very easy to fix, and I have the reported ones almost done too for both patches.

kmausob
06-26-2002, 01:28 PM
chris i just got the new patch and have been playing DQ1 for about 2 hours i will let you know if i encounter any bugs since i can now fight red slimes and play DQ2.

Zeke_D
06-26-2002, 01:56 PM
I have found a total of 7 bugs in beta VI. plus 2 that were already reported. looks like this thing might be ready to go really soon.

ChrisRPG
06-26-2002, 05:32 PM
I hope so anyways... http://www.emuxhaven.net/iB_html/non-cgi/emoticons/confused.gif The #### dq2 intro text speed is just driving me crazy.

ChrisRPG
06-27-2002, 09:34 PM
<font color='#000000'>I may just leave the intro as it is. I have so many grammar, spelling, and puncuation errors. And now more actual bugs that have to do with programming, so another delay.</font>

Junts
06-27-2002, 09:57 PM
<font color='#000000'>I have to ask since I can't play and see - what's wrong with the intro speed? too slow?

Just curious http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif</font>

Zeke_D
06-27-2002, 11:04 PM
<font color='#000000'>Me too, I have to ask since I can play and see - what's wrong with the intro speed?</font>

ChrisRPG
06-27-2002, 11:31 PM
<font color='#000000'>The music is already over when in it is not supposed to be. So a little period of silence, But a few people have said it wasnt that bad, so I might just leave it as is. I cant figure out for the life of me how to speed up the text display. Because there is more letters in english, it takes longer to display it all. &nbsp;By the time the music gets to the part of Moonbrooke being attacked, the text is only at the part of saying the princess and king enjoy a peaceful conversation. Which is not like that in the Japanese version. The attack music doesnt start until the monsters appear. its not really that big a deal, but in my perfection mode I wanted everything to be perfect. Oh well...</font>

SSJ2 Vegeta
06-28-2002, 08:00 AM
<font color='#000000'>Ah I see Chris is going for perfection like always. Its not that bad like you said so just leave it as is for now &nbsp;http://www.emuxhaven.net/iB_html/non-cgi/emoticons/snipersmilie.gif</font>



Last edited by SSJ2 Vegeta at 1025272992

brightman
06-28-2002, 09:12 AM
<font color='#000080'>Yeah I did find it kind of distracting, with the game displaying the letters s l o w l y and the music off-sync, but I guess its bearable... But thats because I had known, if I hadn't I guess I would not have noticed.</font>

Zeke_D
06-28-2002, 11:10 AM
<font color='#000000'>It never really bothered me. I start a new game, and go make a sandwich or something. I didn't even know untill the thread and I actually checked it out.</font>

brightman
06-28-2002, 01:20 PM
<font color='#000080'>Well, some people have never played the game before and want to see what the intro's about you know.

And others HAVE played the games before (the SFC version) and want to see how the translation of the intro goes.</font>

Zeke_D
06-28-2002, 01:51 PM
<font color='#000000'>I am writing a script that will automate the screen shots

all done, &nbsp;check it out
here (http://yavapai.mtgcraft.com/dquest/images/)</font>



Last edited by Zeke_D at 1025294832

ChrisRPG
06-28-2002, 03:02 PM
<font color='#000000'>I must be doing something wrong. I tried a couple of your links Zeke_D including the one you mailed to me last night, and none of will open for me. it just hangs and shows the loading progress bar as half way, and shows a white page. Im using ie 6.0 by the way.</font>

ChrisRPG
06-28-2002, 03:07 PM
<font color='#000000'>Oh I forgot I fixed all the bugs, real bugs, that have been reported. They were not as difficult as I imagined. &nbsp;And I have fixed 10 out of 30 grammar, spelling, etc. error zip packs, with 6-10 in each pack. I think that Arch is gonna half the rest with me, so they should be up to par soon, for both patches. Im gonna spend the weekend on trying to get the dq2 text intro speed adjusted and maybe the startup screen done. There has to be a way to do it. So I will go buy a huge bottle of excedrin migraines. &nbsp;http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif</font>

Zeke_D
06-28-2002, 03:22 PM
<font color='#000000'>thats probably because my server is flakey

try http://www.mtgcraft.com/yavapai/dquest/images/index.cgi?rows=4

I have only tested it in IE6.00.2600 and IE5.00.2614</font>

ChrisRPG
06-28-2002, 03:24 PM
<font color='#000000'>Ah.... Thats better. It looks good. Nice work. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cheeburga.gif</font>

Zeke_D
06-28-2002, 03:45 PM
<font color='#000000'>I can email you the script if you want to impliment it, or just give me access to the server and i can install it</font>

brightman
06-28-2002, 04:06 PM
<font color='#000080'>Hmm... The problem with that script is that if all the graphics are 200 kbs size, the thumbnail page would take a millenium to load for 56kers. (especially if there's 414 screenshots on the page ;) )

But it would be good to have for individual projects pages with barely any screens.</font>



Last edited by brightman at 1025302021

Zeke_D
06-28-2002, 04:24 PM
<font color='#000000'>thats why you use the range feature I am still in the process of coding http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif</font>

ChrisRPG
06-28-2002, 04:25 PM
<font color='#000000'>Why dont you work it out with brightman. send the script to him. He can get it up and working. I dont have the ablilty to handle any of the web page stuff. One thing I am not very good with. hehe. Whatever you 2 decide is fine by me, anything to make RPGOne a better site. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif</font>

SSJ2 Vegeta
06-28-2002, 04:44 PM
<font color='#000000'>Not good with Web Pages? Buy MS Frontpage http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif</font>

Zeke_D
06-28-2002, 04:52 PM
<font color='#000000'>ok http://www.mtgcraft.com/yavapai....&rows=4 (http://www.mtgcraft.com/yavapai/dquest/images/index.cgi?start=11&show=7&rows=4) I am sure you can figure out what the query strings do.

man do not touch MSFP. people who are exposed to MSFP lose all ability to think indipendently, and are doomed to a lifetime of producing sub-standard crap.</font>



Last edited by Zeke_D at 1025306094

SSJ2 Vegeta
06-28-2002, 06:23 PM
<font color='#000000'>Is that right Zeke? UnIndependent minds use those preset backrounds. Making something from Scratch with FP is not as easy as you may think. Mostly I use the &nbsp;HTML and not the normal function. All frontpage does is ORGANIZE your stuff better. If you aren't a creative person u wont make a good site even if you weren't using FrontPage</font>

ChrisRPG
06-28-2002, 07:07 PM
<font color='#000000'>Creativity is a must for a nice site. But if you know all the programming that goes behind it, you are in a better place. Like scripts, and plugins, and all that stuff, I have no idea how to code myself. thats when I would use dreamweaver. I have both FP and DW. But I prefer the later, but only because I dont have the knowledge to write my own. A basic page with a background color, and an image or 2, and text is no problem to do in notepad. but anything else I have no choice but to use a program. I hope to learn though sometime in the future.</font>

brightman
06-28-2002, 08:25 PM
<font color='#000080'>And I use all three, FP, DW and independent thinking http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif

Usually I just use whatever that does something quicker.</font>

Zeke_D
06-28-2002, 09:23 PM
<font color='#000000'>well I usually use notepad. SOmetimes when I am stuck, I use cuteHTML for the color-coding.</font>

SSJ2 Vegeta
06-28-2002, 09:23 PM
<font color='#000000'>Heh Didnt know that many people &nbsp;had FP</font>

brightman
06-28-2002, 10:09 PM
<font color='#000080'>Yeah, I like using notepad for quick editing (like adding an image or a sentence or something) but other times I use dreamweaver to format my code and stuff (FP 2002 and CuteFTP have that too but I don't have those two anymore)... FP2k I have and it seems the easiest and fastest to do some more complicated stuff usually.</font>

ChrisRPG
06-30-2002, 04:08 PM
<font color='#000000'>I just finished the startup screen, and am doing the ending credits now. Should be able to finish it by tomorow. Then Ill work more on the dq2 text intro speed, and fixing the rest of the errors which are only cosmetic and very easy to fix.</font>

Junts
06-30-2002, 06:16 PM
<font color='#000000'>Whee. &nbsp;I'm so bored and I want to play this so bad I'm fooling with it in Japanese, and I can't read a single character of Japanese. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif</font>

ChrisRPG
06-30-2002, 07:31 PM
<font color='#000000'>Well looks like another delay... This is why its good to never promise a release date. Arch Demons uncle passed away. So he will have no time to help with the plethora of cosmetic errors that need to be fixed in the scripts. And beleive me its a lot! Say a prayer for him and his family. And now there seems to be a crashing bug that has either to do with snes9x or the patch. Has any other person testing had this problem? it seems totally random and it messes up the snes9x save state too. So this will put a definite damper in a release. but he says hes getting a system crash, I guess his whole system. I have never seen a crash like that with any of my patches. Let me know if it has happened to you. and what pc specs you have and what emulator and version you were using.</font>

Junts
06-30-2002, 08:05 PM
<font color='#000000'>I'm running snes9x, and I have all the free time in the world, if you want me to try to re-create the bug.

Yeah, I'm that bored now. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif</font>

Firebrand
06-30-2002, 08:50 PM
<font color='#000000'>I have been sending e-mails to Brightman but he is not responding. I have been sending him save states of bugs I have been finding in DQ 2. Did you notice the Gold Card, Magic Acorn, and Missing Crest bugs? I told Brightman about them and I don't know if he has checked it out or if anyone else has encountered the same thing.</font>

ChrisRPG
06-30-2002, 10:28 PM
<font color='#000000'>Yes I got the bugs. he forwards me a report but checks to see if anything has already been reported so I am not flooded with things. The gold card is fixed, the magic acorn is fixed. And the missing crests most likely are not a bug. I just didnt want to send a patch out for every fix. It is like this in the gbc remake also. No crests appear in inventory in the gbc version, they appear in the status section. But since the snes version is older they didnt have that system in place. Just to make sure I asked a few people inthe know of dq games, but in the rom there are no pointers that point to any items that say crest. And every pointer is accounted for in the pointer block, so more than likely it is not a bug. I hope anyways. If it is a bug, it wouldnt be too hard to fix, but they would need to be encoded in a weird way, because I have taken the rom apart bit by bit in the last 2 years and never found anything in the items area that says crest, only in the dialogue.</font>

Junts
06-30-2002, 10:51 PM
<font color='#000000'>In the NES version, the crests also only show up in the status screen.

It makes more sense, really, because trying to carry the crests in your inventory would be incredibly cluttered.</font>

Zeke_D
06-30-2002, 11:17 PM
<font color='#000000'>I am honoured to be the "in the know" I am really just a dork who has played EVERY DQ franchise... As for the SFC version, the crests never go in you inventory. Some people mis-translate 'life acorns' as a life crest. probably due to the fact that the seeds and stuff were not in the original game...

I have done EXTENSIVE work on the dq12r item list and have never found a single crest.

Oh, and I am not sure what bug you are referring to chris, I didn't have any crashes with the most recent release on Zsnes or on my SFC.

as for the specs of the machines I was running zsnes on:

#1
quad Itanium 800Mhz
4GB DDR RAM
8GB Sandisk CF drive
Geforce 2 MX400 64MB
zsnesw 1.35
CMI audio
No patch (using zsnes auto patching feature)

#2
Duron 900Mhz
768MB sdram
30GB Quantum Fireball
Geforce 2 MX 400 64MB
soundmax integrated
Zsnesw 1.337
no patch

#3
Intel P2 450Mhz
64MB RAM
1GB paladium HD
integrated video
no sound
ZSNES DOS 1.35
patched with ipswin

And of course I am using my Super Magicom to play it on the SFC.</font>



Last edited by Zeke_D at 1025501166

matt1freek
07-01-2002, 12:07 AM
<font color='#000000'>http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wow.gif *what is this super magicom you speak of? if it is a way to play roms on snes if so id buy it in a heartbeat. send me a link to a supplier if you know one</font>

Zeke_D
07-01-2002, 12:28 AM
<font color='#000000'>A super magicom is a game archiver/copier. I use it to rewrite certain SFC games that I own so I can play them on my SFC in english.

super magicom's are extremely hard to find, and those that have them don't want to give them up. but you can probably get an SMC or a Super Wild Card from National Console Support. those are the two I would recommend. keep in mind that I have never seen one for less than $300. Quite expensive if the only thing you are doing is playing translated rom images...</font>

Firebrand
07-01-2002, 01:00 AM
<font color='#000000'>All right guys, thanks a lot! I wasn't sure if the game kept track of the crests or if it was supposed to show them or what. Just wanted to make sure because I didn't want to pick up a crest, not have it show, and then update the patch and screw the game up. As long as the crest thing is normal. I guess sometimes you are so sure about a bug and post it without really checking it out. I just didn't know. And its great that the Gold Card and Magic Acorn bugs were discovered and fixed!</font>

ChrisRPG
07-01-2002, 01:36 AM
<font color='#000000'>You know adding them to the status screen would be a great idea for a hack. But not one I want to work on anytime soon. hehe. But memory is probably not a problem as there are a few places in the memory that could be used. Maybe someday down the road... way down the road... http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif</font>

Junts
07-01-2002, 02:03 AM
<font color='#000000'>Actually, they're already on the status screen, at least, they are in my untouched (Read: Japanese) version of the ROM.

If I can figure out how to take a screenshot with my version of snes9x, I'll show you, if you want.

They're shown in icon form below the exp total in the info screen for each character. (those are the same icons used in the lottery)</font>

emuxhaven
07-01-2002, 02:37 AM
<font color='#000000'>just use Print screen button on your keyboard. And take a shot of the pc and dump it on any photo program , then edit the pic up.</font>

brightman
07-01-2002, 09:01 AM
<font color='#000080'>Yeah, I sent Chris a screenshot with one crest already, so no need for now.</font>

Zeke_D
07-01-2002, 09:42 AM
<font color='#000000'>alt-print will just capture the active screen.

The original enix rom does show the crests:
http://www.mtgcraft.com/yavapai/dquest/enix.gif

whereas the rpg1 translation does not:
http://www.mtgcraft.com/yavapai/dquest/rpg1.gif</font>

Junts
07-01-2002, 10:49 AM
<font color='#000000'>I'd think if you were going to add any cosmetic hack to that it might be to label the crests down there, as well, though it strikes me that they likely didnt do that originally because you don't know til a certain point in the game that you're gathering crests.</font>

Junts
07-01-2002, 11:03 AM
<font color='#000000'>After thinking about it a little more..

I don't profess to tell you guys how to do your jobs, but I personally think you should probably find a way to re-show the crests on the bottom of the status screen.

There's no other way I can find in the game to verify which crests you have, besides taking all 5 to Rubiss (or whatever the name really translates to), so it strikes me that it'd be pretty frustrating for someone who puts the game down and picks it up without remembering what they already did.</font>

brightman
07-01-2002, 11:19 AM
<font color='#000080'>Yes, we know, if its part of the original game I am sure Chris will want to fix that. This will delay the release of the patch however.</font>

ChrisRPG
07-01-2002, 11:49 AM
<font color='#000000'>Its not a problem. Thanks everyonefor the info, its been taken care of. That would not have been kosher to release it without the crests in the status menu. The control codes in the bottom of the menu had to be adjusted because of the menu expansion. I always wondered what those hex values did, but they work now. I need to fix one other small menu thing, then Ill send a new patch out so you can see what crests you have. If you want to wait it shouldnt be too long. If I seemed harsh or non caring about it, &nbsp;I just get so frustrated when I think the game is just about done, another thing is not working correctly. I guess this is why game publishers always end up moving the release dates. Anyway could someone play the game in Japanese on snes9x, Use par codes to cheat, and a faq. That would help a lot, because I really dont want to release the game if it is causing peoples computers to crash with snes9x. And thanks again evryone for the crests information. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wow.gif</font>

Junts
07-01-2002, 02:31 PM
<font color='#000000'>I can do that if you can explain the whole par codes thing and what kind of faq you need and how exactly that helps things out. *Also hold in mind that I can play it in japanese because I know the game, not because I know the language. ;)

And, hey, you can thank us for giving you something easy to fix and feel good about (I'm kidding).</font>



Last edited by Junts at 1025555945

ChrisRPG
07-01-2002, 02:47 PM
<font color='#000000'>Par codes are cheat codes that you can get from our site on the dq12 project page, and input into the cheat menu of the snes emulator. They were made by Zeke_D. If I can get someone to play the japanese version, and the game still crashes in snes9x, then I will know it is not caused from my patch. And it will save me many days of tracing programming code. Because then I would know that it is an emulator issue and not my work causing the crashes. If it doesnt crash in the Japanese version, then I know it is either my patch or an snes9x issue. Then I would need to get system specs, and contact the emu authors to see if they know of any problems with that specific computer system and snes9x. Then if nothing there... I would have to be begin a journey down an endless road of tracing and trying to recreate the crashes. that would put a huge delay in releasing this #### game. And you're right you would have to know the game to be able to play it in Japanese. But you could also go to gamefaqs.com and get a faq there that tells you exactly how to play through the game. Thus you wouldnt need to know Japanese. Anyone that can sacrifice their time for this would really speed up the release of dq12. And would be largely appreciated by the dq fans everywhere. *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif</font>

Junts
07-01-2002, 03:23 PM
<font color='#000000'>Given that you dont need me to understand the dialogue, I can do that, because I first played this game when I was 9, and hence, I know how to play through it without reading anything. *The next question being, do you need me to play DQ 1 or DQ 2, because in my boredom I have played DQ1 extensively in Japanese, and I have had no problems with crashes, and I'm using snes9x 1.36, and I have no idea if that's the most recent version or not, because I only update when I find a rom that doesn't work on my old version, which hasn't happened in about 5 months for me.

That said, can you give me any information on where the crashes are happening so that I can go there and try to do them in Japanese, or are they entirely random and do you want me to play the entire game through and through?

(added)

That also said, I think the easiest way to do this might be if you could allow me to try to replicate the crash with your patch, and then go and do identical things in the japanese rom and see if I can't get it to happen that way.

If you're wondering if the japanese rom just crashes at random while it's played, it never has to my experience, and I've probably played it about 30-40 hours worth between the last couple days and the time about 6 months ago when I originally acquired it.

Both times, I've played DQ1 more than DQ2 (largely because DQ2 loses more when you can't understand the text, and its harder to memorize the patterns for spell/command names with more people).</font>



Last edited by Junts at 1025559124

brightman
07-01-2002, 04:45 PM
<font color='#000080'>Hmm... OK, since I need more Snes9x users anyway, send me an email and I'll get the patch to you.</font>

Junts
07-01-2002, 05:31 PM
<font color='#000000'>Alright, well, I've started out in playing DQ2 in japanese, and so far, no problems beyond having to use save states to figure out what different items are (I can finally recognize lottery tickets and medical herbs by their symbols, wheee..just 1000 more years of this, and I'll know Japanese).

I could still use a description of how the crashes have been happening with snes9x so I can try to duplicate them, if I can get them from brightman, or if Chris can forward me a description, or something, otherwise I'm just gonna have to keep doing random strange things to try to cause problems.

I haven't used any PAR codes because I figure if I manually level characters, I'll have more time to think up things that might make it crash. &nbsp;If you think I should use them anyway, let me know.</font>

ChrisRPG
07-01-2002, 06:15 PM
<font color='#000000'>Thanks Junts. We really need some snes9x users.</font>

ChrisRPG
07-07-2002, 01:35 AM
<font color='#000000'>Hmmmm no more crashing the system from anyone else. That leads me to beleive its a problem with the other guys computer. Everyone else reported a few game freezes(but not full system crashes), but that was the patch, and fixed now. So thats good news for the patch, but not so good news for the tester having the system crashes. &nbsp;http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wow.gif</font>