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ChrisRPG
04-25-2002, 04:08 PM
Well the FF2 project is moving along, I have fixed 3 out of the 4 major bugs. Thanks Squall for pointing the 4th one out. When combining projects and work, this type of thing is bound to happen. But I should be able to fix that one too. And maybe some more will crop up....hehe I hope not http://www.emuxhaven.net/iB_html/non-cgi/emoticons/confused.gif As a result Squall has had to redo some of his work, as it seems thats what is being affected the most. Anyone got some Raid for WSC? *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/alien.gif

brightman
04-25-2002, 05:56 PM
Yeah, sometimes it is a bit hard to combine different pieces of work. Well good luck fixing the last bug. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

RPGTess
04-25-2002, 09:33 PM
So far there has been no problems with the patch.  Alas, the item descriptions have been mangled.   However, the game plays like a dream.  Here's a lttile pic to show howw ell Squall did with the menu screen

brightman
04-26-2002, 05:28 PM
What's 5701S(steps? seconds?)? Why GL and not gil or GP? http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif

Looks NICE.

RPGTess
04-26-2002, 10:10 PM
The S is steps.  Chris wants to change that S into a picture of a boot ala FFIX.  I hope we can do that.  As for the money problem, it is Gil but we have not fixed that just yet.

metaphysics
04-26-2002, 11:27 PM
Gil GL same thing... its lookin good btw...

brightman
04-27-2002, 08:43 AM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RPGTess @ April 26 2002,21:10)</td></tr><tr><td id="QUOTE">The S is steps. *Chris wants to change that S into a picture of a boot ala FFIX. *I hope we can do that. *As for the money problem, it is Gil but we have not fixed that just yet.[/b][/quote]
That's a good idea! Hope you can do that http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

As for gil, I think you still have enough left-over font-tiles to make a "il" tile, right?

squall_alpha
04-27-2002, 04:31 PM
There are no more bugs left in FF2, thanks to the last patch ChrisRPG sent me a while ago. For all you people who disliked the 'GL' and 'S' in the screenshot RPGTess showed, here's the final menu screenshot!

brightman
04-27-2002, 05:52 PM
Yup, that's much better. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

ChrisRPG
04-27-2002, 07:13 PM
okay all fixed now! YAY! *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/biggrin.gif *Now that we all are working from the same point with a bug free patch, this type of thing should not occur very often. And the *icons that Squall Alpha made for the menu look really good! Ill post a screenshot when we get the names worked out.

SigmaX7
04-28-2002, 02:18 PM
I wonder if you could put a boarder around where it says the time, steps, and gil?

brightman
04-29-2002, 02:48 PM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SigmaX7 @ April 28 2002,12:18)</td></tr><tr><td id="QUOTE">I wonder if you could put a boarder around where it says the time, steps, and gil?[/b][/quote]
I don't think that would make it better... Keep in mind that there's usually a fourth character, so the left side of those won't look so barren.

ChrisRPG
04-29-2002, 04:36 PM
I think I need to explain about translation of games a little. In order to add a lot of things or complicated things, you need a compiler that can turn game code from a text file into a program that will run on the system. There is not one that I know of right now that is free for the WSC. So its very difficult to add anything at all. Unless its just changing an empty tile to one that can be used in place of a letter or something easy like that. But to change the way a menu is displayed is a lot more complicated. So, I'm quite sure you wont see any modifications like this for a while for any WSC translation, because they would have to be manually put into the game, and that takes a very long time. Just want people to know a little about what is involved in translating/hacking a game.

SigmaX7
04-29-2002, 06:56 PM
I have a question, where do you learn all this hacking/translating stuff from? I been trying to learn it, but with no luck.

ChrisRPG
04-30-2002, 12:41 AM
You could do like I did. Read every single doc or txt file on the net about hacking/translation. Then read them again and again, and experiment a lot. Get all your info from www.romhacking.org And all your tools for hacking too. Then *youll need to go to all the programming, and game development sites to learn about the structure and game programming languages for all the systems that you want to hack/translate games for. Each system is different. You should also try to learn c/c++, which is what Im doing now. Becasue then you can make your own programs to alter the games. You should also learn assembly programming, if you dont already know it. As it'll really help to get some *nice looking hacks done. And each system of course has its own assembly language, but similar in the way each one is used. Start off with something easy. Then go to harder stuff. I made the mistake of trying to start off with DQ12, and I didnt even think that if no other translation group ever had the time or patience to complete a translation, why would I be able to? Its because the game is so evil in the way it is programmed. And it takes a lot of patience. Oh and you need to learn before anything how to use Hexidecimal,and binary numbering systems. It sounds like a lot, but its taken me 2 years to get where I am today. And if you have the patience for it, you can do it.

Reina
04-30-2002, 04:51 AM
(off-topic:Binary and hexidecimal are way to simple...
Binary based on powers of 2 while hexidecimal is based on 0-f or 15x multiplication... this is why most games have weird offset numbers like in wild arms the item limit is 255... aka 11111111 in binary)

ChrisRPG> would't translating be even more complicated then that? with tons of new games contantly coming out and all?

SigmaX7
04-30-2002, 07:54 AM
Whats the easiest system to translate/hack on?

brightman
04-30-2002, 10:15 AM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ChrisRPG @ April 29 2002,22:41)</td></tr><tr><td id="QUOTE">You could do like I did. Read every single doc or txt file on the net about hacking/translation. Then read them again and again, and experiment a lot. Get all your info from www.romhacking.org And all your tools for hacking too. Then *youll need to go to all the programming, and game development sites to learn about the structure and game programming languages for all the systems that you want to hack/translate games for. Each system is different. You should also try to learn c/c++, which is what Im doing now. Becasue then you can make your own programs to alter the games. You should also learn assembly programming, if you dont already know it. As it'll really help to get some *nice looking hacks done. And each system of course has its own assembly language, but similar in the way each one is used. Start off with something easy. Then go to harder stuff. I made the mistake of trying to start off with DQ12, and I didnt even think that if no other translation group ever had the time or patience to complete a translation, why would I be able to? Its because the game is so evil in the way it is programmed. And it takes a lot of patience. Oh and you need to learn before anything how to use Hexidecimal,and binary numbering systems. It sounds like a lot, but its taken me 2 years to get where I am today. And if you have the patience for it, you can do it.[/b][/quote]
Wow... Since I already have a pretty indepth knowledge of both C and C++, and hexadecimals and binaries, all I have to do is learn assembly and read the docs http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

And based on the sheer amounts of translations out for them, plus their small size, I would think that NES or GB would be the easiest to hack.

ChrisRPG
04-30-2002, 10:52 AM
Well what I said is a condensed version..hehe http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif You probably would want to learn the gb or nes first, as its the least complicated. And less instructions to learn for their assambly. You dont have to know asm. But it really helps when you want to do things like variable width fonts, expand menus, and move dialogue blocks around. It just makes your hacks have a better quality. When I started I had no knowledge at all of anything I mentioned before except the binary numbering. The later systems are much more complicated.

brightman
04-30-2002, 04:04 PM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ChrisRPG @ April 30 2002,08:52)</td></tr><tr><td id="QUOTE">Well what I said is a condensed version..hehe http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif[/b][/quote]
It's a good checklist, even though some of the parts are much more important than others. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif