emuxhaven
05-29-2002, 05:40 PM
Well folks Pete's great GPU plugins (windows/Linux) have been updated today!!
Here's whats new :
<font color=skyblue> <LI>Most fixes and improvements in this version were only possible because of nice feedback and save states from active psx emu lovers. Thanx to all of you http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
<LI>Black areas in Bloody Roar 2 are fixed (well, that means you don't have to turn off Offscreen Drawing anymore to play that game).
<LI>The radar in Ace Combat 3 is now visible. You will need the 'mask bit' option for it, though.
<LI>In the Chrono Cross battle menu the small dots will blink again (I screwed that somewhen in version 1.5x). Since the dots are very small I'd never noticed the bug http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
<LI>A new special game fix called "Ignore DMAchain '0'". The dmachain address checks I've introduced in 1.60 worked well with all of my games, but I got a big feedback from "Persona2" lovers (sadly I don't have that game), because it stopped to work with the new funcs. So V1.62 is doing the same checks as the versions before V1.60 (that means that Persona 2 will work without any special option), but if you want to get the "Ranma 1/2" menu screen right, you have to enable the new game fix.
<LI>When I played (and finished) FF9 with ePSXe one year ago, I noticed that polygons which were drawn on top of mdecs looked upsidedown. I always thought that it's prolly a main emu bug (sending the polys in the wrong order to the gpu), but now I've investigated the issue more closely, and actually found a solution for it. Everything should look fine in V1.62, you simply have to enable the 'mask bit' option to correct the problem.
<LI>I've improved my Offscreen Drawing detections, many annoying flickering effects (like in Rebel Assault 2, DW7, Jumping Flash) are fixed by it (and I hope that speed isn't going down much).
<LI>Speaking of Jumping Flash: that game was always really slow in my plugins since it uses a (imho) stupid offscreen rendering technique with lotsa repeated textures (aka texture windows). V1.62 is now using my newest soft plugin functions (the same I've added to the P.E.Op.S. soft plugin V1.6), giving a nice speed up in that game http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
<LI>Last but not least: some new eye candy (if you like special screen filtering effectst). "grahf" from the ngemu message boards suggested to try a new filtering mode,and first I didn't like the idea (because I usually see new problems arise with any filtering). But after I've looked what the suggested "Monitor dot matrix" mode is exactly doing (the Kawaks emu is offering such a mode, for example), I didn't find it very hard to add it to my existing scanline functions.
So now you can enable it by turning on scanlines and setting the scanline blending to "-1".
The best results you will get with 2D games, I think, but of course it's just a matter of taste http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
Btw, I've checked the filter only with my GF3 card, hopefully other cards will not screw the texel alignment (otherwise the filter will look kinda distorted). </font></LI>
Download the files from our PSX Plugins (http://www.emuxhaven.net/pluginpsx.html#videop) Page!
<font face=verdana size=1> | Petes Site (http://home.t-online.de/home/PeteBernert/)</font> |
Here's whats new :
<font color=skyblue> <LI>Most fixes and improvements in this version were only possible because of nice feedback and save states from active psx emu lovers. Thanx to all of you http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
<LI>Black areas in Bloody Roar 2 are fixed (well, that means you don't have to turn off Offscreen Drawing anymore to play that game).
<LI>The radar in Ace Combat 3 is now visible. You will need the 'mask bit' option for it, though.
<LI>In the Chrono Cross battle menu the small dots will blink again (I screwed that somewhen in version 1.5x). Since the dots are very small I'd never noticed the bug http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
<LI>A new special game fix called "Ignore DMAchain '0'". The dmachain address checks I've introduced in 1.60 worked well with all of my games, but I got a big feedback from "Persona2" lovers (sadly I don't have that game), because it stopped to work with the new funcs. So V1.62 is doing the same checks as the versions before V1.60 (that means that Persona 2 will work without any special option), but if you want to get the "Ranma 1/2" menu screen right, you have to enable the new game fix.
<LI>When I played (and finished) FF9 with ePSXe one year ago, I noticed that polygons which were drawn on top of mdecs looked upsidedown. I always thought that it's prolly a main emu bug (sending the polys in the wrong order to the gpu), but now I've investigated the issue more closely, and actually found a solution for it. Everything should look fine in V1.62, you simply have to enable the 'mask bit' option to correct the problem.
<LI>I've improved my Offscreen Drawing detections, many annoying flickering effects (like in Rebel Assault 2, DW7, Jumping Flash) are fixed by it (and I hope that speed isn't going down much).
<LI>Speaking of Jumping Flash: that game was always really slow in my plugins since it uses a (imho) stupid offscreen rendering technique with lotsa repeated textures (aka texture windows). V1.62 is now using my newest soft plugin functions (the same I've added to the P.E.Op.S. soft plugin V1.6), giving a nice speed up in that game http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
<LI>Last but not least: some new eye candy (if you like special screen filtering effectst). "grahf" from the ngemu message boards suggested to try a new filtering mode,and first I didn't like the idea (because I usually see new problems arise with any filtering). But after I've looked what the suggested "Monitor dot matrix" mode is exactly doing (the Kawaks emu is offering such a mode, for example), I didn't find it very hard to add it to my existing scanline functions.
So now you can enable it by turning on scanlines and setting the scanline blending to "-1".
The best results you will get with 2D games, I think, but of course it's just a matter of taste http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
Btw, I've checked the filter only with my GF3 card, hopefully other cards will not screw the texel alignment (otherwise the filter will look kinda distorted). </font></LI>
Download the files from our PSX Plugins (http://www.emuxhaven.net/pluginpsx.html#videop) Page!
<font face=verdana size=1> | Petes Site (http://home.t-online.de/home/PeteBernert/)</font> |