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View Full Version : Some suggestions and a bug :P


ShogetsuHS
08-02-2002, 05:29 PM
Hi! I've been out a lot of time (and I'm still out :P), I've downloaded today the new version of neopop to test it (I have only 2 games here, but at least is something :P). The option of frame skip is awesome http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif, and I have some suggestions:

1.- Could you add auto frame skip?
2.- Could you add an option to turn on and off the sleep option? (I mean when you select another window).
3.- The most interesting :P. Could you add in the key config the possibility of configure these 4 keys? the a & b buttons low&high pressed, it'd be fantastic for the fighting games http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif (I hope you understand me xD)

And I found one bug: the flash isn't saved in snk vs capcom match of the millenium or it's just perhap my version of the rom? because there are various and I don't have here the good ngpx and I don't know which version is the one I have here...

neopop_uk
08-03-2002, 01:41 PM
To answer your questions:

1. I tried to add auto-frameskip but it's harder than it looks. I've added keyboard shortcuts for it (F11/F12) in todays release, hope this is a good compromise for you. I'll leave auto-frameskip as an exercise for the interested reader.

2. I'll add an option to not 'auto-pause', (let me write that down...there) - but the sound and input won't work...

3. Sounds a bit complicated... do you mean the way the SNK fighters have light/heavy, punch and kick based on how long you hold the key down. ... that would be complicated, but quite a challenge. I don't really have time these days... I'll leave it as an exercise for the interested reader.

I'm not sure off-hand if SNK vs Capcom uses it's flash data, I know that KOF-R2 doesn't - so it might not also...

Cheers,
neopop_uk