View Full Version : NeoPop v .52 problems
IamaSuperFighter
07-22-2002, 04:23 PM
I don't mean to be rude or annoying or anything... but NeoPop v 0.52 nor the debugger starts on my PC. Could be a little bug or something, just hope that my machine hasn't turned *http://www.emuxhaven.net/iB_html/non-cgi/emoticons/rocketwhore.gif against me. In the meanwhile keep up the good work. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif Well I'm off http://www.emuxhaven.net/iB_html/non-cgi/emoticons/rotflmao.gif wheeeeeeeeee!!
Nesagwa
07-22-2002, 07:06 PM
Also, in CFC2 when you go to story mode it gives the error "[PC 20BCC5] Unimplemented instruction : MIRR in [REG]" and wont go away, it keeps changing the PC number and keeps popping up.
Ah well.
Nesagwa
07-24-2002, 02:58 PM
And PLEEEEEEAAASEEEE add a screen shot feature. Ripping Card Fighter 2 cards is hard using print screen
Angel316
07-24-2002, 04:31 PM
Please wait a while.. I'm sure the author is doing the best he can, Plus the source code has been released so i'm almost sure his getting some help now.
mfm005
07-24-2002, 05:42 PM
how do you play cfc2?, i don't understand...
Nesagwa
07-25-2002, 01:22 AM
I dont, but the translated rom has all of the cards in it already (the save is hacked into the rom) so you just view the card lists and hit print screen.
NGPocket runs it too and has a screenshot button so Ill be using it for sprite rips http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif (F1 is the button)
neopop_uk
07-25-2002, 01:24 PM
The next version to be released (once i've got flash saves finished) has all of the required instructions implemented to run "Card Fighters 2" and the "Rockman" pause menu.
I've also added 'black and white' support on tuesday and DMA last night to fix the status bars in "Fatal Fury", "Gals Fighters" and the Card Fighters intro.
Angel316: Actually I haven't had any extra offers of help yet. I hope it's not because my code is too awful! The people who help me regularly have been helping for a while now - See the ack's in readme.txt
Nesagwa: I don't want to add a screenshot feature. Sorry. You can use NGPocket - so I'm not really depriving anyone.
IamaSuperFighter: It's no problem, but I have no idea why NeoPop doesn't work, there isn't really much I can do about it, Sorry.
Cheers,
neopop_uk
IamaSuperFighter
07-25-2002, 07:01 PM
The situation has been averted. My lil' bro installed some old game and over-wrote all Direct X files with a previous version. That was all. Now NeoPop works fine with the new DirectX installed. I knew the computer was against me all along http://www.emuxhaven.net/iB_html/non-cgi/emoticons/telefrag.gif @$#!!$&...
Angel316
07-25-2002, 07:24 PM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (neopop_uk @ July 25 2002,11:24)</td></tr><tr><td id="QUOTE">The next version to be released (once i've got flash saves finished) has all of the required instructions implemented to run "Card Fighters 2" and the "Rockman" pause menu.
I've also added 'black and white' support on tuesday and DMA last night to fix the status bars in "Fatal Fury", "Gals Fighters" and the Card Fighters intro.
Angel316: Actually I haven't had any extra offers of help yet. I hope it's not because my code is too awful! The people who help me regularly have been helping for a while now - See the ack's in readme.txt
Nesagwa: I don't want to add a screenshot feature. Sorry. You can use NGPocket - so I'm not really depriving anyone.
IamaSuperFighter: It's no problem, but I have no idea why NeoPop doesn't work, there isn't really much I can do about it, Sorry.
Cheers,
neopop_uk[/b][/quote]
Ah! ok... I wasnt too sure about that. That's y i said "I'lm almost sure about..." A well.. i hope more u get more help!
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.