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neopop_uk
06-11-2002, 04:27 PM
Hi, todays release is out, v0.36
Not much of an improvement, I mainly released it so that the homebrew devs can help out with debugging the CPU core...

Has improved some games though, listed in the readme.txt file.
As far as I know Card Fighters 1 is practically playable? I don't know how to play - anyone tested it, is is broken or playable?
I know it's a bit unstable - some perseverence is required.

enjoy,
neopop_uk

ShogetsuHS
06-11-2002, 04:50 PM
Cool!!!! This new release rock http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif. It seems like a lot of graphic bugs are fixed and some games work better. There are still some gfx bugs, but this version is great.
It seems KOF Battle de Paradise still doesn't work, at least for me... and Cool Boarders has now worse menus.
I have only tested 4 o 5 games, a lot late here... I couldn't test SNK Vs Capcom (at least the card ones), the fighting game now shows graphics!!!
Great work Neopop_uk, in a few weeks this will be the best ngpocket emu (or that's what I think xD).

Spike
06-11-2002, 05:14 PM
yes and now its a bit more fast

Lillymon
06-11-2002, 05:16 PM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (neopop_uk @ June 11 2002,10:27)</td></tr><tr><td id="QUOTE">As far as I know Card Fighters 1 is practically playable? I don't know how to play - anyone tested it, is is broken or playable?[/b][/quote]
Sorry, experienced card fighter here, the game has major, major glitches and seems unplayable to me.

neopop_uk
06-11-2002, 05:26 PM
Thanks, that's what I needed to know. I don't have a CLUE how to play it, so I needed someone to tell me. We'll have to wait till some later version before it start working.

cheers,
neopop_uk

Nesagwa
06-11-2002, 07:32 PM
this is 3 updates behind im on at my site. &nbsp;there has to be like a pre-release newsletter or something!

nice work though &nbsp;http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cwm2.gif

brightman
06-11-2002, 09:11 PM
SNK vs Capcom almost work... I actually got it to start a battle... And after one hit the enemy dies and it freezes...

Kontrast
06-12-2002, 01:18 AM
In Snk vs Capcom, it didn't show character sprites during the fight intro's but when the fight started they appeared. Ken (1st player) faced backwards and stood in the corner, Chin Li (cpu player) went wacky moving around and then they froze. The background was still animating though. Weird stuff http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/rotflmao.gif



Last edited by Kontrast at June 12 2002,02:30

ShogetsuHS
06-12-2002, 09:50 AM
It's only me (like with kof battle de paradise...) or Fatal Fury now doesn't show sprites? About some games:

Beast Busters: It freezes in the input name screen (perhaps the same bug or unemulated instruction that make SNK Vs Capcom unplayable make this to freeze)

Cool Cool Jam: I dunno if it's playable, it shows the intro and title screen but I didn't tested it more http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif.

Gals Fighter: Exactly the same in the last version.

Samurai Spirits 2: It works, but it's unplayable, and has bad graphics in the character select screen and forward menus (hehe good english here xD)

Super Real Mahjong: I'm not sure if it works in this version (white screen)... in one of the previous releases it worked at least till the title screen, but it had a lot of graphic bugs and you had to wait a little till it appeared.

Sonic: It works till the start of the game, you see the level where you are an then white screen.

That's all I've tested, I didn't test too much because I have to study http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif.



Last edited by ShogetsuHS at June 12 2002,13:08

Kontrast
06-12-2002, 06:10 PM
When I tried Fatal Fury is also didn't show sprites.. should have used the debugger to see if it was a crash (looked like one) or if things were still being emu'ed but i just couldn't see it...