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Puyolman
07-22-2002, 02:55 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cry.gif  this is a screenshot by glide64_2.50 and glide64_2.53.
In the screenshot of main page diddy kong racing looks perfect.

ExtendedPlay
07-22-2002, 03:21 PM
Yeah I had the same problem with Diddy Kong Racing (U) (V1.0) [!] but not Diddy Kong Racing (U) (V1.1) [!].

Just uncheck the Autodetect Microcode and manually set it to 5.

EP

The Khan Artist
07-22-2002, 10:10 PM
Hmm... sounds like somebody put a wrong uCode in the ini. Either that, or you've just discovered the first duplicate.

P]-[OENIX
07-23-2002, 10:00 AM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (ExtendedPlay @ July 22 2002,17:21)</td></tr><tr><td id="QUOTE">Yeah I had the same problem with Diddy Kong Racing (U) (V1.0) [!] but not Diddy Kong Racing (U) (V1.1) [!].

Just uncheck the Autodetect Microcode and manually set it to 5.

EP[/b][/quote]
Thanks
But it also worked for me on version 1.0

The Khan Artist
07-23-2002, 10:54 AM
The 0.250 ini seems to have several wrong uCode listings. The 0.253 one isn't nearly as bad, but it still might have some wrong.

Dave2001
07-23-2002, 03:11 PM
The 0.253 one is practically the same... what version of the game does it not detect correctly?

ExtendedPlay
07-23-2002, 08:52 PM
GoodN64 verified Diddy Kong Racing (U) (V1.0) [!].z64 won't autodetect correctly. The following checksum was generated with Hex Workshop:

Checksum-8 203
Checksum-16 30667
Checksum-32 1660385227
Checksum-64 1660385227
CRC-16 30802
CRC-16 CCIT 39068
CRC-32 3950350854
MD2 CE86BC10697B1FC4BB975C17FAE6FFF9
MD4 36A241BDA40BDBB922C01BA449ADBDC1
MD5 4F0E07F0EEAC7E5D7CE3A75461888D03
SHA1 0CB115D8716DBBC2922FDA38E533B9FE63BB9670

GoodN64 verified Diddy Kong Racing (U) (V1.1) [!].z64 autodetects correctly. No problems, but heres the checksums generated with Hex Workshop if needed:

Checksum-8 144
Checksum-16 62864
Checksum-32 1595078032
Checksum-64 1595078032
CRC-16 27457
CRC-16 CCIT 62529
CRC-32 1523360408
MD2 C53B4F91489CC962873FFB2BB77BB248
MD4 B8581ECFABD6BBE354EC83093A314743
MD5 B31F8CCA50F31ACC9B999ED5B779D6ED
SHA1 6D96743D46F8C0CD0EDB0EC5600B003C89B93755

Hope this helps.

Note: I'm using the latest version of Project64

EP



Last edited by ExtendedPlay at 1027479452

Dave2001
07-25-2002, 12:57 AM
Our CRC check has nothing to do with the checksum in the rom header, but I will look at 1.0 (i didn't ever try that one, but i have it)

Ogy
07-25-2002, 02:53 PM
You were right 1.0 was set to RSP SW 2.0 (Ucode 0).
we've changed it in the new INI, thanks