View Full Version : Zelda OT
Vindio
06-17-2002, 02:53 AM
Still under the impression of playing through most of the game with glide64 and project64, I have found two points in wich there are GFX exceptions that require a savestate and switch to jaboD3d to advance. Both of them happen during cutscenes:
-The first one when talking to Zelda after Link goes adult
-The second one, in the final cutscene, when Zelda remembers her looking through the window as a child in the castle court.
Itīs a ridiculous nuance in a marvellous experience, but i still wonder if anyother one has noticed it. BTW i have a voodoo 3 2000 but i donīt think this explains nothing.
Thank you, and most sincere congratulations to Dave (against the sceptism of so many youīve proved so much and so good and so fast)
edgeblade69
06-17-2002, 10:12 AM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vindio @ June 17 2002,00:53)</td></tr><tr><td id="QUOTE">Still under the impression of playing through most of the game with glide64 and project64, I have found two points in wich there are GFX exceptions that require a savestate and switch to jaboD3d to advance. Both of them happen during cutscenes:
-The first one when talking to Zelda after Link goes adult
-The second one, in the final cutscene, when Zelda remembers her looking through the window as a child in the castle court.
Itīs a ridiculous nuance in a marvellous experience, but i still wonder if anyother one has noticed it. BTW i have a voodoo 3 2000 but i donīt think this explains nothing.
Thank you, and most sincere congratulations to Dave (against the sceptism of so many youīve proved so much and so good and so fast)[/b][/quote]
Hmm I did not notice any problems in that first cutscene you mentioned, I haven't gotten to the end yet, so I dunno about that one.
Vindio
06-17-2002, 11:39 AM
Maybe the first GFX exception had to do with the use of cheats. Iīve begun a new game with no cheats and there were
no problems in my visit to the temple of time and the subsequent cutscene.
Qun Mang
06-17-2002, 09:08 PM
Deja vu...:
iB::Topic::This is probably known, but just in case... (http://www.emuxhaven.net/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=9;t=31)
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cheeburga.gif
Vindio
06-19-2002, 10:26 AM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wow.gif8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Qun Mang @ June 17 2002,19http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wow.gif8)</td></tr><tr><td id="QUOTE">Deja vu...:
iB::Topic::This is probably known, but just in case... (http://www.emuxhaven.net/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=9;t=31)
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/cheeburga.gif[/b][/quote]
Oooops! I see. Really anxious for the nest release.
Thank you anyway.
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.