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View Full Version : Gilde64 0.2 VS 0.253 "Mario 64 Stats Graphics"..


Kkobugi
07-22-2002, 06:24 PM
▶ Glide64 0.2 with Super Mario 64 stats => GOOD!
http://oomx.xwow.net/~kkobugi/m642.gif

▶ Glide64 0.253 with Super Mario 64 stats => BAD
http://oomx.xwow.net/~kkobugi/m641.gif



Last edited by Kkobugi at 1027383984

The Player of Doom
07-22-2002, 07:17 PM
I don't see any diffrence between those pics

edgeblade69
07-22-2002, 10:39 PM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (The Player of Doom @ July 22 2002,17:17)</td></tr><tr><td id="QUOTE">I don't see any diffrence between those pics[/b][/quote]
Yeah me either...someone needs to lay off the crack. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif

emuxhaven
07-23-2002, 02:17 AM
um the dude with the camera at the top looks like has more hair http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif

edgeblade69
07-23-2002, 08:41 AM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (emuxhaven @ July 23 2002,00:17)</td></tr><tr><td id="QUOTE">um the dude with the camera at the top looks like has more hair http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif[/b][/quote]
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/rotflmao.gif

I guess so, I still want the original poster to reply and tell us the difference. The suspense is killing me http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif

The Khan Artist
07-23-2002, 10:40 AM
I think the edge-detection on the new version is getting a little too close, and cutting of the borders of the objects. That's the only thing I can see different.

Ogy
07-25-2002, 03:46 PM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (Kkobugi @ July 22 2002,16:24)</td></tr><tr><td id="QUOTE">▶ Glide64 0.2 with Super Mario 64 stats => GOOD!
http://oomx.xwow.net/~kkobugi/m642.gif

▶ Glide64 0.253 with Super Mario 64 stats => BAD
http://oomx.xwow.net/~kkobugi/m641.gif[/b][/quote]
Just choose "Force point sampled" in the plugin configuration window to fix it