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View Full Version : Glide 2.50 bugs in some games...


Puyolman
07-21-2002, 02:04 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif *Dave , your plugin is wonderful, but i see bugs in some games , and in the oldest versions these games ran very well.

Puyolman
07-21-2002, 02:06 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/spider.gif ...and more games, super mario64

Puyolman
07-21-2002, 02:18 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/spider.gif  and another game is conker bad fur day, before this game looks very better than now....ooops!! i didn't remember, but f-zerox looks very well, but is very very hard to start to play.

Dave2001
07-21-2002, 02:34 PM
Ah, by the first two shots I thought you were using evoodoo because of the alpha compare, but you're not.  These are known bugs; mario has been fixed so far, conkers was working by chance.

Puyolman
07-21-2002, 02:46 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif ok dave, good job!

Puyolman
07-21-2002, 04:22 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/spider.gif  i found another bug: in the last bonus of smash bros the screen appears totally black, and so is unplayable. Bye! http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

Voodoo Doll
07-21-2002, 06:07 PM
I noticed another thing, the 'Automatic' filtering mode doesn't work in this version. It's the same as choosing 'Force Point-sampled', where before most of the frame was filtered.

Still, I'm not gonna knock this great plugin. It's only a WIP release after all ;)


BTW: Is the framebuffer support in this version, or is it disabled / removed / in a different version?

edgeblade69
07-21-2002, 08:10 PM
Yes, do keep in mind that this is a WIP. A lot of these bugs will most likely be fixed before the final release.

Reznor007
07-21-2002, 09:51 PM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (Voodoo Doll @ July 21 2002,16:07)</td></tr><tr><td id="QUOTE">I noticed another thing, the 'Automatic' filtering mode doesn't work in this version. It's the same as choosing 'Force Point-sampled', where before most of the frame was filtered.

Still, I'm not gonna knock this great plugin. It's only a WIP release after all ;)


BTW: Is the framebuffer support in this version, or is it disabled / removed / in a different version?[/b][/quote]
The thing with auto texture filtering only affects some games though. Mario64 and Rush 2049 work as they should, but Zelda and Diddy Kong Racing do not. Very odd.

Dave2001
07-21-2002, 10:44 PM
There, 0.253 released with bugfixes.

Again, cbfd was working by chance before, and i still don't know what's with quest64 http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif

Yes, framebuffer is taken out b/c it is currently very unstable (and slow)

Puyolman
07-22-2002, 06:56 AM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/spider.gif &nbsp;ok Dave, but &nbsp;quest64...

Puyolman
07-22-2002, 06:57 AM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/spider.gif &nbsp;Mario 64 and F-zerox runs ok, but quest64 and mario kart have bugs

Puyolman
07-22-2002, 06:59 AM
oops, i've forgotten show mario kart screenshot!

Dave2001
07-22-2002, 05:47 PM
Quest64 has currently been fixed (not released), mario kart screen is framebuffer, so you can't expect it to work without the mega-slow framebuffer copies. (not released yet either)

Puyolman
07-23-2002, 03:16 AM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif ok dave , thank you