PDA

View Full Version : Glide64 WEIRD GRAPHICS!!!!


loonykwl
06-21-2002, 10:23 AM
hi, i'm using eVooDoo 3.1 but has Win98SE. Whenever i start Mario Party 3, it has a weird graphics glitch. I use Glide64 v0.1 and changed nothing in the config except for screen resolution (800x600). here the eVooDoo config (using econtrol.exe)

Config:
(Stuff that are checked)

16-bit colour
Fog
Texture Filtering

(Stuff that are UNchecked)

FullScreen antialiasing
Triple Buffer
Alternate Lighting system
Fighting force 64 fix
Oversampling

Picture of the graphics glitch: (or somewhere in the post)

PLS HELP!!!

LD.
06-21-2002, 10:49 AM
Yeah, it's meant to look like that. Well, it's not meant to, but that's how it looks in Glide64. The new version will be out soon enough, and might fix things up a bit, but until then the rest of the game is almost perfect. That problem only affects the title screen and possibly a few of the menus, nothing too bad really http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

**Screenshot taken at 640x480, point sampled, using Glide64 v0.1 on a Voodoo2**



Last edited by LD. at June 21 2002,08:50

edgeblade69
06-21-2002, 11:33 PM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LD. @ June 21 2002,08:49)</td></tr><tr><td id="QUOTE">Yeah, it's meant to look like that. Well, it's not meant to, but that's how it looks in Glide64. The new version will be out soon enough, and might fix things up a bit, but until then the rest of the game is almost perfect. That problem only affects the title screen and possibly a few of the menus, nothing too bad really http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

**Screenshot taken at 640x480, point sampled, using Glide64 v0.1 on a Voodoo2**[/b][/quote]
Actually I noticed the problem affects mini-games as well...it's like dual resolution...possibly a case of IRP. But it doesn't prevent playing, fortunately.

Gugaman
06-23-2002, 12:01 PM
its a texture problem
the width of the texture is 320 and voodoos only support 256
itll be fixed in the next version probably

tekken1096
06-23-2002, 04:11 PM
didn't notice u on these boards Guga, nice to see u http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

J00 are a mod now

Dave2001
06-24-2002, 11:39 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif I fixed this problem today http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

yaaaaayyy!!!

This problem was affecting many other games too & now most of them are fixed.

edgeblade69
06-25-2002, 12:11 AM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dave2001 @ June 24 2002,21:39)</td></tr><tr><td id="QUOTE">http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif I fixed this problem today http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif

yaaaaayyy!!!

This problem was affecting many other games too & now most of them are fixed.[/b][/quote]
Sweet, looks great. Was this the IRP or something different?

The Khan Artist
07-08-2002, 09:26 AM
<font color='#000000'>I believe Gugaman already stated it is due to texture width.</font>

edgeblade69
07-08-2002, 11:59 PM
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (The Khan Artist @ July 08 2002,07:26)</td></tr><tr><td id="QUOTE"><font color='#000000'>I believe Gugaman already stated it is due to texture width.</font>[/b][/quote]
<font color='#000000'>And what is resolution? Width and heigth of the screen, thus it is a resolution problem as well...or was.</font>

Cero
07-09-2002, 12:35 AM
<font color='#736AFF'>Actually no it wasnt, The IRP, AFAIK, refers to a game that runs at a resolution so as to make the GFX fecked and the game unplayable. That problem was only a Prob with the Glide allowing only a 256 tex width and the tex being 320. So it was more of a clipping prob than anything, and not the IRP.

Then again I know squat about N64 crap, so I'm most likely wrong. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif</font>

The Khan Artist
07-11-2002, 11:16 AM
<font color='#000000'>Well, I've been following the Gilde64 progress, and this is what I understand of the IRP: some games had a scaling factor, which Glide64 didn't emulate properly, and Dave finally found out that scaling factor and implemented it.

As for this problem, well, the Voodoo series cards have &nbsp;a max texture size of 256x256. To display a screen of 320x240, the texture has to be split into two chunks, i.e. 256x240 and 64x240.</font>