View Full Version : Glide64 WEIRD GRAPHICS!!!!
loonykwl
06-21-2002, 10:23 AM
hi, i'm using eVooDoo 3.1 but has Win98SE. Whenever i start Mario Party 3, it has a weird graphics glitch. I use Glide64 v0.1 and changed nothing in the config except for screen resolution (800x600). here the eVooDoo config (using econtrol.exe)
Config:
(Stuff that are checked)
16-bit colour
Fog
Texture Filtering
(Stuff that are UNchecked)
FullScreen antialiasing
Triple Buffer
Alternate Lighting system
Fighting force 64 fix
Oversampling
Picture of the graphics glitch: (or somewhere in the post)
PLS HELP!!!
Yeah, it's meant to look like that. Well, it's not meant to, but that's how it looks in Glide64. The new version will be out soon enough, and might fix things up a bit, but until then the rest of the game is almost perfect. That problem only affects the title screen and possibly a few of the menus, nothing too bad really http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
**Screenshot taken at 640x480, point sampled, using Glide64 v0.1 on a Voodoo2**
Last edited by LD. at June 21 2002,08:50
edgeblade69
06-21-2002, 11:33 PM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LD. @ June 21 2002,08:49)</td></tr><tr><td id="QUOTE">Yeah, it's meant to look like that. Well, it's not meant to, but that's how it looks in Glide64. The new version will be out soon enough, and might fix things up a bit, but until then the rest of the game is almost perfect. That problem only affects the title screen and possibly a few of the menus, nothing too bad really http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
**Screenshot taken at 640x480, point sampled, using Glide64 v0.1 on a Voodoo2**[/b][/quote]
Actually I noticed the problem affects mini-games as well...it's like dual resolution...possibly a case of IRP. But it doesn't prevent playing, fortunately.
Gugaman
06-23-2002, 12:01 PM
its a texture problem
the width of the texture is 320 and voodoos only support 256
itll be fixed in the next version probably
tekken1096
06-23-2002, 04:11 PM
didn't notice u on these boards Guga, nice to see u http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
J00 are a mod now
Dave2001
06-24-2002, 11:39 PM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif I fixed this problem today http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
yaaaaayyy!!!
This problem was affecting many other games too & now most of them are fixed.
edgeblade69
06-25-2002, 12:11 AM
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dave2001 @ June 24 2002,21:39)</td></tr><tr><td id="QUOTE">http://www.emuxhaven.net/iB_html/non-cgi/emoticons/wink.gif I fixed this problem today http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
yaaaaayyy!!!
This problem was affecting many other games too & now most of them are fixed.[/b][/quote]
Sweet, looks great. Was this the IRP or something different?
The Khan Artist
07-08-2002, 09:26 AM
<font color='#000000'>I believe Gugaman already stated it is due to texture width.</font>
edgeblade69
07-08-2002, 11:59 PM
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (The Khan Artist @ July 08 2002,07:26)</td></tr><tr><td id="QUOTE"><font color='#000000'>I believe Gugaman already stated it is due to texture width.</font>[/b][/quote]
<font color='#000000'>And what is resolution? Width and heigth of the screen, thus it is a resolution problem as well...or was.</font>
<font color='#736AFF'>Actually no it wasnt, The IRP, AFAIK, refers to a game that runs at a resolution so as to make the GFX fecked and the game unplayable. That problem was only a Prob with the Glide allowing only a 256 tex width and the tex being 320. So it was more of a clipping prob than anything, and not the IRP.
Then again I know squat about N64 crap, so I'm most likely wrong. http://www.emuxhaven.net/iB_html/non-cgi/emoticons/tounge.gif</font>
The Khan Artist
07-11-2002, 11:16 AM
<font color='#000000'>Well, I've been following the Gilde64 progress, and this is what I understand of the IRP: some games had a scaling factor, which Glide64 didn't emulate properly, and Dave finally found out that scaling factor and implemented it.
As for this problem, well, the Voodoo series cards have a max texture size of 256x256. To display a screen of 320x240, the texture has to be split into two chunks, i.e. 256x240 and 64x240.</font>
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