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View Full Version : "Glide64 bug 2" with Pocket Monsters Stadium 2 [J]


Kkobugi
07-21-2002, 06:36 AM
Gilde64 0.1/0.2/0.25 All version's BUG!!!

=> Pocket Monsters Stadium 2 [J - Japaness] <<256MBIT>> is GFX Error...

http://oomx.xwow.net/~kkobugi/gfx.gif

★ Korean Gilde64 User ::: Kkobugi ^_^γ



Last edited by Kkobugi at 1027255154

Dice
07-21-2002, 07:49 AM
Hi. I'm Korean, too. &nbsp;http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif
But, Pokemon Stadium 2 (U) [!] is very good with Glide64 v0.25.

And for the poke`mon selection menu you'll need to uncheck "buffer clear on every frame" according to Glide64 Compatibility by Ogy.

Kkobugi
07-21-2002, 08:56 AM
NO, NO...

Pokemon Stadium 2 [U] 512MBIT = Pokemon Stadium GS [J] 512MBIT

Pocket Monsters Stadium 2 [J] 256MBIT = Pokemon Stadium [U] 256MBIT

★ Project64 1.5 Beta 1[Graphics plugin:Jabo's Direct3D7 1.40] - Pocket Monsters Stadium 2 [J] 256MBIT "TITLE Screen Shot"
http://oomx.xwow.net/~kkobugi/snap0000.gif

☆ Project64 1.5 Beta 1[Graphics plugin:Jabo's Direct3D7 1.40] - Pokemon Stadium [U] 256MBIT "TITLE Screen Shot"
http://oomx.xwow.net/~kkobugi/snap0001.gif

▶ Korean Gilde64 User: Kkobugi ^_^γ



Last edited by Kkobugi at 1027263772

Dice
07-21-2002, 09:49 AM
Ooops... Sorry.. (:

But. Both Pokemon Stadium (U) [!] and Pokemon Stadium 2 (U) [!] run well with Glide64 v0.25.

Look at the attached Image.

And you know Glide64 korean version? ^^



Last edited by Dice at 1027270089

Dice
07-21-2002, 10:46 AM
http://www.emuxhaven.net/iB_html/non-cgi/emoticons/smile.gif



Last edited by Dice at 1027270164

edgeblade69
07-21-2002, 11:37 AM
</span><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (Kkobugi @ July 21 2002,04:36)</td></tr><tr><td id="QUOTE">Gilde64 0.1/0.2/0.25 All version's BUG!!!

=> Pocket Monsters Stadium 2 [J - Japaness] <<256MBIT>> is GFX Error...

http://oomx.xwow.net/~kkobugi/gfx.gif
★ Korean Gilde64 User ::: Kkobugi ^_^γ[/b][/quote]
Solution: Don't use the Japanese rom lol
Just a little tip. I'm pretty sure the Glide64 dev team concentratres on the USA versions of games before they worry about JAP and PAL...sorry, but that's how it is. I think if I remember correctly I read somewhere, play JAP/PAL games at your own risk, meaning they are by no means guaranteeed to work correctly.