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MagicEngine 1.1.0 Released!
Posted by
Vince
at 22:09PM.
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Magic Engine is the first publicly-released TurboGrafx-16 emulator, developed by David Michel. It emulates the TurboGrafx-16, TurboGrafx-16 CD, PC Engine, PC Engine CD, Arcade Card, and SuperGrafx. While originally developed for DOS, it was later ported to MS Windows and MacOS.
| MagicEngine Site |
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MameUI32/64 .125 Released!
Posted by
Vince
at 22:01PM.
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MameUI "previously Mame32" is the GUI version of the M.ultiple A.rcade M.achine E.mulator MAME, a program which seeks to document the internal hardware and code of arcade games. Originally authored in 1997 by Chris Kirmse, Mame32 was the first port of Mame™ to the Windows platform.
| MAMEUI Site |
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MAMEUIFX32 0.125 Released!
Posted by
Vince
at 21:57PM.
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MAMEUIFX "previously Mame32FX" is a derivative unofficial build based on the original MAME/MAME32 source code.
| MAMEUIFX Site |
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MAME 0.125 Released!
Posted by
Vince
at 21:44PM.
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MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME's primary focus.
Here's whats new:
| MAME Site |
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Nestopia 1.39 Released!
Posted by
Vince
at 21:33PM.
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NEStopia is a great NES emulator written in C++, has been updated today!
Here's whats new :
Shell Additions: - "Don't show again" checkbox in DIP switches popup window.
- Soft-patching status in image info dialog.
Shell Changes: - More descriptive error messages.
- Refactoring.
Shell Fixes: - Netplay file opening error leading to crash.
- Recent files locking bug on exit.
- Last visited image file directory bug on exit.
- Esc not working sometimes when disabling dialog controls (Windows™ quirk).
- Crash on cancel when exporting to AVI.
- Correct screen height with NTSC filter when exporting to AVI.
- Typos in GUI.
Core Additions: - Core API documentation in HTML through cppdoc.
- UPS patching format support.
- Database lookup on soft-patching.
- Database entries. Info from Bootgod.
- More recognized boards. Info from Bootgod.
Core Changes: - FDS saves through UPS instead of IPS.
- Database entries. Info from Bootgod.
- Refactoring.
Core Fixes: - FDS file saving bug.
- NTSC burst phase incrementing bug.
- Potential memory leak in database loader.
- UTF16 to wchar_t portability fix in XML parser.
- Const-correctness bug caught by GCC 4.0.
| NEStopia Site |
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Glide64 'Napalm' Public Release 1.0
Posted by
Vince
at 7:34AM.
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From Gonetz:
Ladies and gentlemen, boys and girls!
The Glide64 Team proudly presents you the new release of our project – 'Napalm'!
The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were | posted | on our forum. Check also the updated | screen shots gallery |.
The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.
The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.
Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.
Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please | report | about it on our forum.
I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.
Download Glide64 'Napalm' from the | Glide64 Site | and enjoy!
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DeSmuME 0.8 Released!
Posted by
Vince
at 2:07AM.
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DeSmuME (also known as YopYop DS) is a free software emulator for the Nintendo DS created by YopYop156. The original DeSmuME is written in C++ for Linux, Mac OS and Windows. It has also been ported to other systems such as the PlayStation Portable. It can play Nintendo DS homebrew and commercial roms. Later versions are multiplatform and contain multiple user interfaces. Its name is derived from emu which is short for emulator, DS and me. It's possibly supposed to mean "DS emulator for me".
| DeSmuME Site |
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Halo3 For Xbox360 ::
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Act Raiser 2 (SNES) ::
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