Free Web Counter Hits since July 2001
Ritz Coupons

  17 January 2010  
Snes9x V1.52 Fix 4 Released!!
Posted by emuxhaven at 0:03AM. Enter Forums

The great SNES emulator windows port, Snes9x, has been updated with 4th and hopefully last fix!

Here's whats new:


    fix4:
  • selecting "display messages before applying filters" prior to loading any rom could cause a crash
  • hq4x and simple4x did not work correctly in DirectDraw and 32bit modes
  • selecting filters with different scales for normal/hi-res modes caused incorrect message scaling
  • the rom information window was always disabled
    fix3:
  • avi recording crashed on < vista
  • delete key mapping did not work after emulator restart
    fix2:
  • parts of the window stopped updating when previously covered by other windows (only in d3d mode)
    fix1:
  • display corruption in Super Metroid/Donkey Kong Country/... due to compiler optimization


Download it from our SNES Emulators Page!!


| Snes9x Site |


  15 January 2010  
Napalm WX WIP Fix!!
Posted by emuxhaven at 2:48AM. Enter Forums

Gonetz has released a new Napalm WX WIP Fix on the forums!! Head on over Here to grab it!!


| Glide64 Site |


  14 January 2010  
Snes9x V1.52 Released!!
Posted by emuxhaven at 15:47PM. Enter Forums

The great SNES emulator, Snes9x, has been updated!! Windows port has seen a 3rd fix!!

Here's whats new:


  • IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older. (zones)
  • Highly acculate SPC700 and S-DSP emulation. (Blargg)
  • Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones)
  • SPC7110 emulation. (byuu, neviksti)
  • Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with older versions. (zones)
  • Removed graphics pack support. It's no more necessary. (zones)
  • Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones)
  • Added savestate supports for DSP-2, DSP-4, ST-010 and
    OBC1. (zones)
  • Added UPS support. (byuu)
  • Fixed DSP-4 AI problem. (Jonas Quinn)
  • Fixed invalid memory accesses in C4 and OBC1 codes. (zones)
  • Fixed invalid memory accesses in BSX codes. My mistake. (zones)
  • Fixed the read value of $213e, $4210 and $4211. (zones)
  • Fixed the writing of word values at the memory boundary. (zones)
  • Fixed the bug that the unnecessary SA-1 emulation
    continues once any SA-1 games are launched. (zones)
  • Removed old color blending codes. (zones)
  • Removed too-old Snes96 and ZSNES snapshot support. (zones)
  • Updated command-line options. (zones)
  • Code cleaning. (zones)
  • GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso)
  • Unix : Reconstructed and simplified all the contents.
    Some features have been removed to be simple, and many
    options have changed. GTK+ port is recommended for most
    of Linux users. (zones)
  • Win32: Now uses snes9x.conf to prevent problems with
    modified meaning of settings. (OV2)
  • Win32: Removed broken OpenGL mode. (OV2)
  • Win32: Removed support for 8bit output. (OV2)
  • Win32: Reworked settings dialogues to accomodate the
    new APU core and display settings. (OV2)
  • Win32: Updated defaults to use D3D and XA2 (better
    Vista and Win7 support). (OV2)
  • Win32: Direct3D and XAudio2 support. (OV2)
  • Win32: Added Blargg's ntsc filter (three presets). (OV2)
  • Mac : Fixed corrupted screenshot on Intel Mac. (zones)
  • Mac : Fixed sudden abort in QuickTime movie export on
    Intel Mac. (zones)
  • Mac : Changed sound settings for the new APU core. (zones)
  • Mac : Changed the default folder which Snes9x looks for
    to 'Application Support' folder. (zones)
  • Mac : Changed folder names: 'IPSs' -> 'Patches',
    'BIOSs' -> 'BIOSes'. (zones)
  • Mac : Added Blargg's ntsc filter. (zones)
  • Mac : Internal changes for Leopard and Snow Leopard. (zones)



Download it from our SNES Emulators Page!!


| Snes9x Site |


  10 December 2009  
bsnes V0.058 Released !!
Posted by emuxhaven at 16:25PM. Enter Forums

The great SNES emulator (Win), Bsnes, has been updated!

Here's whats new:


    Changelog:
  • added 21fx support
  • added movie recording and playback support
  • added rewind support (enable under Settings->Configuration->Advanced, use backspace key to rewind)
  • added speedup (fast forward) and slowdown key bindings
  • audio no longer stutters on Windows when moving or resizing the main window
  • co-processors can now specify their own clock rates instead of sharing the S-CPU clock rate
  • Super Game Boy 2 now runs at the correct hardware speed, and not 2.4% faster like the Super Game Boy 1 does
  • added Vsync support to the Windows OpenGL driver (Intel graphics drivers do not support this option, because their engineers are lazy)
  • OpenGL driver no longer re-initializes when changing video synchronization, helps pixel shaders
  • refactored user interface compilation; now split into several object files, auto-generated MOC files placed under src/obj/
  • worked around a bug in the PulseAudio sound server that was causing the ALSA output driver to lock up [BearOso]
  • rewrote and simplified the save state manager, it is no longer a part of the core
  • S-DD1 and SPC7110 can now access up to 256MB via their MMCs
  • re-added background and OAM layer toggling under the tools dialog
  • added config file options to adjust emulation speed levels (config.system.speed*)
  • added snesreader, snesfilter and supergameboy support to the OS X port
  • added a really neat pixel shader that can perform point scaling to non-even multiples, eg it looks great even with aspect correction [Fes]
  • upgraded to Qt 4.6.0 official

    Debugger changelog:
  • added memory export and import to the memory editor
  • added bus usage analyzer: logs opcodes, memory reads, memory writes and M/X states to usage.bin file
  • added disassembler that can trace both forward and backward from the current execution address
  • extended read/write breakpoints to the S-SMP
  • re-added trace masking option

  • Errata: there is one known bug in Qt 4.6.0 that affects the Windows port: menus attached to buttons show up as invisible on Windows Vista and above. I only use this on the file load dialog options button, and only to toggle the information pane on and off. Given that this is less severe than the bugs in the beta versions, I've upgraded anyway. I'll submit a bug report to the Qt team for this shortly. Also, my sincerest thanks to Bradley Hughes from the Qt development team for quickly fixing this show-stopper bug that greatly affected performance in bsnes v056.


Download it from our SNES Emulators Page!!


| Bsnes Site |


  23 November 2009  
bsnes V0.057 Released !!
Posted by emuxhaven at 21:35PM. Enter Forums

The great SNES emulator (Win), Bsnes, has been updated again!

Here's whats new:


  • I'm really sorry about this, but a major issue snuck into v056. It was caused by a bug in the newly released Qt 4.6.0 RC1. Whenever one moved the mouse cursor over the main window in the Windows port, the frame rate was immediately cut in half, which effectively ruined Mouse, Super Scope and Justifier support. As for how this could happen, well ... I'm ... really at a loss for words about this.

  • This release does not change the source code at all except to increment the version number, and it is built against Qt 4.6.0 beta 1 instead of 4.6.0 release candidate 1 as v055 was.


Download it from our SNES Emulators Page!!


| Bsnes Site |


  22 November 2009  
Turbo Mame V0.135 Released!!
Posted by emuxhaven at 12:53PM. Enter Forums

The great Frontend Turbo Mame, for the best Multi-Arcade Machine emulator MAME , provides an extremely easy-to-use graphical user interface for the popular Multiple Arcade Machine Emulator has been updated !!!

Here's whats new:


  • All new mame features added
  • Game name display as redirected std out
  • New video functionality fully implemented
  • Both new and old snapshot directory structures supported
  • Added Get Hiscore.dat link
  • Support for mame 0.135 and for mameUI
  • Still the fastest and smallest on the web!


Download it from our Frontend Emulators Page!!


| Turbo Mame Site |


Bsnes V0.056 Released!!
Posted by emuxhaven at 12:33PM. Enter Forums

The great SNES emulator (Win), Bsnes, has been updated today!!

Here's whats new:


  • This release adds a lot of new user interface features, and polishes Super Game Boy support.

    Changelog:
  • lowered Game Boy audio volume so that it matches SNES audio volume
  • fixed Super Game Boy multi-player support
  • fixed Super Game Boy swapped player bug
  • compressed Game Boy cartridges can now be loaded
  • added save state support for Super Game Boy games
  • blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc palette issues
  • main window once again shrinks on size changes
  • joypads can now control the file loading window (support is very rudimentary)
  • cleaned up video and audio sliders, increased audio input frequency range for 59hz monitors
  • rewrote all of the input capture system from scratch
  • added dozens of additional GUI hotkey bindings to resize the main window, control synchronization, control speed, etc
  • it is now possible to map keyboard modifiers (shift, control, alt, super) to any input or hotkey; eg alt+enter = fullscreen
  • merged all input capture windows into the main settings panel
  • added turbo button support; hold down turbo buttons to send a 30hz input pulse
  • added asciiPad controller emulation; contains off/turbo/auto fire toggles and slow-motion mode
  • asciiPad support allows for quick switching between keyboard and gamepad input
  • merged scanline filter into the user interface (under Video Settings) to allow it to work on all filters; including the NTSC filter
  • killed off an evil QString <> string intermediary class called utf8; string class can convert to and from QString directly now
  • added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter list under "Load Cartridge" to bypass the BIOS selection screen
  • added pixel shader support to the OpenGL driver on Windows and Linux; note that it only really works well on Linux at the moment
  • added proper Vsync support to the OpenGL driver on Windows and Linux using GL extensions; again this really only works well on Linux
  • added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo and Game Boy images
  • upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first checkbox in lists not updating when clicked


Download it from our SNES Emulators Page!!


| Bsnes Site |


  9 March 2009  
MameUI32 & MameUI64 V0.130 Released!!
Posted by emuxhaven at 18:35PM. Enter Forums

Also the great multi-arcade machine emulator,port of MAME with a windows GUI (win32/64 bit),Mame32UI, has been updated!!

Download it from our MAME Emulators Page!!


| MAME site |


 

 

Halo3 For Xbox360 ::
  Halo3 for XBOX360  
[ Add Us to your Favorites ]
 


Computer Emuzone

[ designed by cero ]
[ owned by emuxhaven ]
[ Emuxhaven™ '04-'06 ]
 
 
[ special thanks : ]
[ the.Academy ]
[ Angelic Trust ]
Click Here To Go To Main Page